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Combo Name: Infinite Turns Mono Red Submitted By: spiderman1100
Card Name
Type
Cost
P/T
Editions (ordered by release)

Final Fortune
Instant RR 6th Edition, Rare

Isochron Scepter
Artifact 2 Mirrodin, Uncommon

Darksteel Relic
Artifact 0 New Phyrexia, Uncommon
Estimated Combo Cost: $8.14
Date Posted: Tue Jun/05/12 at 7:53 pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Darksteel Relic is Sundial of the Infinite.

Artifact
1 (tap): End the turn. Activate this ability only during your turn. (Exile all spells and abilities on the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)


Have Final Fortune under scepter. Tap scepter, get a free turn. On that turn, tap sundial to prevent losing the game. Rinse and repeat as many times as you like.
Date Posted: Wed Jun/06/12 at 2:22am

Jesscrazy
Posts: 70
Joined: 30-Mar-11

Call me crazy, but you lose the game at the end of the turn, and sundial says 'end the turn.' How does that not trigger final fortune's game-loss clause?
Date Posted: Wed Jun/06/12 at 3:23am

Academic
Posts: 1305
Joined: 29-Mar-12

Old cards that say 'at the end of that turn', or 'at the end of turn' have been changed to reflect the restructuring of the rules. The current wording of Final Fortune is "Take an extra turn after this one. At the beginning of that turn's end step, you lose the game."

"End Step" refers to how turns are handled now. Every turn has a beginning phase (which is when untap, upkeep, and your draw occurs), the precombat main phase, the combat phase, the postcombat main phase, and the end phase (which is when 'end of turn' abilities resolve).

Sundial of the Infinite ends the turn in whatever phase you're engaged with. Provided you activate it during each turn's post-combat  -edit- main -/edit- phase, you're set.

You're not crazy, Just wrong. ^^

[Edited by Academic on 6/Jun/12 at 4:48AM]
Date Posted: Wed Jun/06/12 at 4:26pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Sundial of the Infinite is so awesome, as is the art for Final Fortune. In this case, the Western Paladin will catch a break as the Northern Paladin whiffs with his lightning strike or whatever he's holding.



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