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Nearly impossible to kill

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Mycosynth LatticeEnlarge

Mycosynth Lattice

{6}

Artifact

Darksteel

Read rules for Mycosynth Lattice
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

Full card details & printings ›

Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Full card details & printings ›

Date Posted: Tue Mar/10/09 at 7:49 pm

The_Mind_Rapist
Posts: 3
Joined: 10-Mar-09

First lay down Darksteel Forge, then Platinum Angel. Attach the Followed Footsteps to Platinum Angel, then lay down Doubling Season, and four Paradox Haze's. Now lay down That Which Was Taken and Leonin Abunas, using That Which Was Taken to put a divinity counter on Leonin Bunas.

Now you have Platinum Angel (You can't lose the game and your opponents can't win the game) and it is:
*Indestructible (Can't be destroyed by destroy effects and lethal damage)

*Platinum Angel can't be the target of spells and abilities.

*Every upkeep, you get two Platinum Angels because of Doubling Season, and you get four upkeeps so you get eights Platinum Angels per turn. (You could also attach 4x Followed Footsteps to Platinum Angel, and lay down 4x Doubling Season, along with 4x Paradox Haze and get up to 32 Platinum Angels per turn!)

*Leonin Abunas can't be the target of spells and abilities, because Mycosynth Lattice makes him and artifact and his ability allows him to protect himself if he is an artifact, not to mention the Darksteel Forge will make him indestructible as well

I hope this new combo I submitted helps,

The_Mind_Rapist
Date Posted: Wed Mar/11/09 at 9:10am

Squillis
Posts: 424
Joined: 20-Nov-08

Actually, if you have 4 Followed Footsteps, 4 Paradox Haze, and 4 Doubling Seasons in play you get Platinum Angels like this:

First of 5 upkeeps:
All 4 Followed Footsteps go on the stack, first on resolves and 1 angel put into play which is doubled to 2, 4, and 8 Platinum Angels per resolution (the Doubling Seasons stack. This leaves you with 32 Angels after all 4 Followed Footsteps resolve.
Repeat for Upkeeps 2, 3, 4, and 5
this nets a total of 160 Platinum Angels.

Exponential math is fun, but you need to look at the practicallity of it. What are the chances you'll get all of these cards in play before you're dead. Most Extended decks are designed to kill you by turn 5-6 reliably. I couldn't see this (in the best draw possible) hitting the board full force till turn 6-7 using Major mana producers like Magus of the Library (T1: Magus; T2: Magus, Paradox Haze; T3: Platinum Angel; T4: Doubling Season, Paradox Haze; T5: Doubling Season, Paradox Haze, Magus; T6: Doubling Season, Paradox Haze, Followed Footsteps; T7: Followed Footsteps, Followed Footsteps.)

Even with a hand this good, there's always a chance you'll be killed before it protects you (and even if you make the Angel Indestructable, it can still be o-ringed, unmade, snakeformed, Cruel Edicted, unsummoned, or Everlasting Torment+Javalined off of the board.
Date Posted: Wed Mar/11/09 at 10:56pm

The_Mind_Rapist
Posts: 3
Joined: 10-Mar-09

I wasn't trying to show you a hand you could start out with and yes it is hard to get these cards out I was just pointing out a combo that would be good if it was in play
Date Posted: Tue Feb/23/10 at 8:25am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Any combo that starts with "First, get darksteel Forge into play" is not worth the effort. There is no such thing as an "invincible" combo in magic. Even if you have everything you've listed in play, I can play Evacuation and laugh at you.
Date Posted: Fri Feb/26/10 at 1:43am

shakii23
Posts: 5711
Joined: 08-Sep-09

LOL, 160 platinum  angels... That's like you can't lose the game for the next 160 games... LOL.. Just kidding... ;p

and also, if I can give you 5 cards that can stop that combo, It is not a "Nearly impossible to kill" combo...


[Edited by shakii23 on 26/Feb/10 at 1:45AM]
Date Posted: Sat Feb/27/10 at 11:23am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

Indeed there's cards to stop every combo, and I'm not normally one to post them on this site, because that's not the point of it. I just dislike this one because it seems to be a bunch of half-combos, or rather cards that work well together, but accomplish very little by themselves. This is a great defensive plan depending on the deck you're playing, but honestly, it's too many cards to put into defense alone. If you can use these as part of your offense, for example as part of another combo that will win you the game, or with something like Opalescence, then they're worth it. As it stands, trying to make yourself invincible is almost never worth it in MTG.




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