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Combo Name: Trolololol Submitted By: TheAxoltl
Card Name
Type
Cost
P/T
Editions (ordered by release)

Indestructibility
Enchantment - Aura 3W Magic 2010, Rare

Platinum Angel
Artifact Creature - Angel 7 4/4 10th Edition, Rare
Estimated Combo Cost: $2.89
Date Posted: Tue Aug/27/13 at 4:26 pm

TheAxoltl
Posts: 0
Joined: 27-Aug-13

ttgyhytg
Date Posted: Tue Aug/27/13 at 7:07pm

Academic
Posts: 1305
Joined: 29-Mar-12



Date Posted: Tue Aug/27/13 at 7:16pm

terakhan
Posts: 636
Joined: 24-Mar-13

Doesn't quite work. Based on the Knight Exemplar rulings, if something granting indestructible and something its granted to are being destroyed together, only the thing granting it goes down. So you'd break the enchantment, but not the angel. While the spells are technically two effects, they resolve together, so the game would see it as the same situation.


[Edited by terakhan on 27/Aug/13 at 7:16PM]
Date Posted: Tue Aug/27/13 at 7:46pm

Academic
Posts: 1305
Joined: 29-Mar-12

Nope.

This is one I had ruled out by a judge for me. This is a different situation entirely - when you cast the fuzed card, you're effectively playing two separate spells, and you can choose their order in the stack (and such how they resolve). The Knight Exemplar ruling applied to when you had one effect destroying both cards, at the same time - with Wear//Tear, you first destroy the enchantment, and then subsequently destroy the artifact.
Date Posted: Tue Aug/27/13 at 8:16pm

terakhan
Posts: 636
Joined: 24-Mar-13

From the comprehensive rules:

702.100d As a fused split spell resolves, the controller of the spell follows the instructions of the left half and then follows the instructions of the right half.


According to that little rule, you don't choose an effect order for fuse cards. Since the left half is the destroy artifact side, it would try and fail to destroy the angel (since its still indestructible at this point), THEN the Tear side resolves and destroys the enchantment.

So, it still doesn't work, but not for the reason I said before.


[Edited by terakhan on 27/Aug/13 at 8:18PM]
Date Posted: Tue Aug/27/13 at 11:06pm

Draco_lich
Posts: 1073
Joined: 07-May-10

left side of the card is a matter of perspectives... from across the table for example...

now for some seriousness...

Dragon's Maze Update Bulletin

they state there that a split card has 2 names, now... since there is 2 names on the one card, it would be two separate castings, as there is 2 different casting costs and 2 different names to the spells, because it is 2 separate spells (and each would have to be countered separately) they would go on the stack separately and in ordered according to how whoever has priority chose (whoever is casting that spell)
Date Posted: Tue Aug/27/13 at 11:51pm

gericault5
Posts: 2788
Joined: 13-Oct-09

he just quoted the rules, why a pointless argument
remember the ability: splice onto arcane... basically the text on one spell was added to another, making 1 spell with two different effects. that is what happens with fuse, the two parts become one spell.
 
Date Posted: Wed Aug/28/13 at 5:45pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Rules state that it becomes a new spell, in which the left half resolves first, as said prior.
This post would have been hilarious if it did work the other way.



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