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Torment Trap

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Neverending TormentEnlarge

Neverending Torment

{4}{B}{B}

Sorcery

Saviors of Kamigawa

Read rules for Neverending Torment
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

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Witchbane OrbEnlarge

Witchbane Orb

{4}

Artifact

Innistrad

Read rules for Witchbane Orb
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

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Date Posted: Wed Apr/17/13 at 9:37 am

terakhan
Posts: 636
Joined: 24-Mar-13

Get the Witchbane Orb, Hive Mind, and Finally Blood Funnel down, then cast Neverending Torment.

First, your opponent(s) copies resolve, trapping them with the epic effect, and most likely, thanks to the orb, forcing them to exile their own library one handful at a time. Then your copy is countered (unless you were silly about it), because you didn't sacrifice a creature to the Blood Funnel.

Every opponent you are playing against is now locked out of playing spells for the rest of the game, and forced to exile-mill either themselves or one of your other opponents. Meanwhile, you are free to continue with whatever antics you may wish.

This is just another one of my combos from the online client.




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