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Hive Mind

Hive Mind

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Magic 2010

#54 · EN · Rare · 2009-07-17

Browse all 2 printings ↓

Hive Mind

{5}{U}

Enchantment

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Artist: Steve Argyle

Color identity: U

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$8.46€2.80
Foil$28.75€7.02

MTGO: 0.02 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

2 printings across 2 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Ashen Phage-nix

Glorious Minds

hive storm

Surprise! You lose!

Graveyard Shift

Magus Lockout

Special Delivery

Dont you just love cards?

Satisfaction

Is that immortality mk5

Death By Bronydom

Torment Trap

Bloodshed

Maniac\'s Mind

Permanent lock for all players

Epic Hive

Library-B-Gone: Multiplayer Edition

Hive your Mind

this is fun

double trauma

Milling with Infinite Cutlery on a Silent Stack

Final Grace reborne

Just relax.

Exile all libraries

hive mind+pact

Format legality
Standardnot legal
Futurenot legal
Historicnot legal
Timelessnot legal
Gladiatornot legal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawlnot legal
Competitivebrawlnot legal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrnot legal
Rulings

2009-10-01 A copy’s controller can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

2009-10-01 Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

2009-10-01 Hive Mind will copy any instant or sorcery spell, not just one with targets.

2009-10-01 Hive Mind’s effect is mandatory. Each other player must copy the spell whether they want to or not.

2009-10-01 If a copy says that it affects “you,” it affects the controller of the copy, not the controller of the original spell. Similarly, if a copy says that it affects an “opponent,” it affects an opponent of the copy’s controller, not an opponent of the original spell’s controller.

2009-10-01 If a player casts an instant or sorcery spell, Hive Mind’s ability triggers and is put on the stack on top of that spell. Hive Mind’s ability will resolve first. When it does, it creates a number of copies of that spell equal to the number of players in the game minus one. First the player whose turn it is (or, if that’s the player who cast the original spell, the player to that player’s left) puts their copy on the stack, choosing new targets for it if they like. Then each other player in turn order does the same. The last copy put on the stack will be the first one that resolves. (Note that the very last thing to happen is that the original spell resolves.)

2009-10-01 If the spell that’s copied has an X whose value was determined as it was cast (like Earthquake does), the copy has the same value of X.

2009-10-01 If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A player can’t choose a different one.

2009-10-01 The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.

Current Oracle text is shown for every printing.


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