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Combo Name: mono red death Submitted By: reaper
Card Name
Type
Cost
P/T
Editions (ordered by release)

Sneak Attack
Enchantment 3R Urza's Saga, Rare

Phyrexian Altar
Artifact 3 Invasion, Rare

Pandemonium
Enchantment 3R Exodus, Rare

Island
Land Urza's Saga, Common
Estimated Combo Cost: $59.21
Date Posted: Sat Apr/13/13 at 9:57 am

reaper
Posts: 436
Joined: 23-Jul-11

Sneak attack mortus strider into play. Pandemonium does the damage. Now sacrifice strider to your altar for 1 red mana. Return strider to hand. Rinse and repeat
Island is Mortus strider.

[Edited by reaper on 13/Apr/13 at 10:02AM]
Date Posted: Sat Apr/13/13 at 11:07am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

nice find, close to other sneak attack combos but still different. your combo does the job http://www.mtgcombos.com/view.php?fid=2&tid=64997 in 4 cards!-D
mono green would be possible, too...I prefer aluren with blasting station (3 card combo), less mana and cards...
Date Posted: Sat Apr/13/13 at 9:17pm

reaper
Posts: 436
Joined: 23-Jul-11

I agree lol but yes does the trick and what not.
Date Posted: Sun Apr/14/13 at 1:24am

Academic
Posts: 1305
Joined: 29-Mar-12

There is also better options for Sneak Attack in general.

I mean, Emrakul, for example. That, plus fling is fifteen flying attack damage, with Annihilator 6, and fifteen to the face.

The same with Serra Avatar equals to your life total to your opponent's face. Both options cost -edit- five -/edit-- fewer mana (and one fewer card) - and can (well, likely will) win the game by themselves.

Your combo works, but considering the tools you're using, there are just better ways of doing it.


[Edited by Academic on 14/Apr/13 at 3:19AM]
Date Posted: Sun Apr/14/13 at 4:45am

reaper
Posts: 436
Joined: 23-Jul-11

I guess those are OK however they are one time deals this is ongoing infinite.
Date Posted: Sun Apr/14/13 at 10:21am

Academic
Posts: 1305
Joined: 29-Mar-12

Don't front. They're brilliant. The only reason you don't want to concede that is because I'm so damn certain.

Look - a Gatling gun is a great weapon, if you want a splashy show. It's massive, it will kill anything in it's wake - but it's still massive, requires a great deal of resources to acquire, and it you can't set it up before you, yourself are shot, then it's valueless. 

All it takes is one bullet - one kill - to stop you. And it doesn't need to be from another Gatling gun. In fact, a rifle will do the job better, or a well aimed handgun. They're quicker, more adaptable, and all your opposition would have to do to win-

Is to draw first.

Infinite is only useful if it's faster than the other guy's toys - and in we were to duel with these, I would win more often than not, if only because I will draw my rifle before you set up your contraption.

Not reacting poorly here was a good choice on your part, and it's an improvement on your prior behaviour. This is a functional combo, which is why I'd said as much - but the goal should always be to win, first, and fastest.  
Date Posted: Sun Apr/14/13 at 11:00am

reaper
Posts: 436
Joined: 23-Jul-11

I agree but this could go off quicker at times since all cards can also be transmuted too or searched for easier than the 15 cast cost but a sound synergy for sure it'd also be good with flash since you could do damage but also get another turn.
Date Posted: Sun Apr/14/13 at 12:52pm

gericault5
Posts: 2788
Joined: 13-Oct-09

@reaper-you do not get an extra turn unless you cast emrukel

as for this combo

a single bullet might kill, but its aim must be true,
and it doesnt help, if more then one come for you



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