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Combo Name: Hell Act Submitted By: terakhan
Card Name
Type
Cost
P/T
Editions (ordered by release)

Balancing Act
Sorcery 2WW Odyssey, Rare

Insidious Dreams
Instant 3B Torment, Rare

Emrakul, the Aeons Torn
Legendary Creature - Eldrazi 15 15/15 Rise of the Eldrazi, Mythic

Hellcarver Demon
Creature - Demon 3BBB 6/6 Rise of the Eldrazi, Mythic
Estimated Combo Cost: $21.64
Date Posted: Sun Apr/07/13 at 1:25 pm

terakhan
Posts: 636
Joined: 24-Mar-13

The hard part is getting the demon to connect for combat damage. When his ability goes on the stack, cast Insidious Dreams to pitch the hand you are going to lose anyway and set up the top of your deck with Emrakul and Balancing Act.

Cast them for the Hellcarver's ability, Emrakul, THEN Balancing Act. The balancing act will resolve first, forcing them to sacrifice down to one permanent, like you have, as well as discarding their entire hand. Then Emrakul will enter, give you your free turn, and unless you are incompetent or sickeningly unlucky, the game. Your opponent should never be able to break Emrakul with an empty hand and no permanents on the field.
Date Posted: Sun Apr/07/13 at 1:59pm

Draco_lich
Posts: 1073
Joined: 07-May-10

isnt it easier to do balance with emrakul, and ashnods altar and zuran orb?

sacrifice a lot of creatures (8 creatures is enough with ashonds altar) to cast emrakul, cast balance as your last card in hand... use zuran orb as balance is on the stack to remove all lands from play
Date Posted: Sun Apr/07/13 at 9:08pm

Atogatog
Posts: 125
Joined: 20-Apr-11

Have to say that draco is right since Balancing act is a sorcery and can't be played in response to the demons ability
Date Posted: Sun Apr/07/13 at 10:41pm

gericault5
Posts: 2788
Joined: 13-Oct-09

since you are casting balancing act as a result of hell carvers ability you get to ignore the sorcery timing restriction.
frankly i fail to see how 4 cards plus 8 additional creatures is easier than 2 cards



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