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Tunnel Razer

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Realm RazerEnlarge

Realm Razer

{3}{R}{G}{W}

Creature — Beast

Shards of Alara

Read rules for Realm Razer
When this creature enters, exile all lands. When this creature leaves the battlefield, return the exiled cards to the battlefield tapped under their owners' control.

4/2

Full card details & printings ›

Tunnel IgnusEnlarge

Tunnel Ignus

{1}{R}

Creature — Elemental

Scars of Mirrodin

Read rules for Tunnel Ignus
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.

2/1

Full card details & printings ›

Date Posted: Sun Mar/31/13 at 7:20 am

terakhan
Posts: 636
Joined: 24-Mar-13

Get the ignus out first (after is tricky without non-land mana sources), then drop the razer.

Swing to your heart's content with it, as if they ever kill it, all their lands enter the field at once, and since each sees another having entered this turn, they all trigger the ignus for 3 x their lands in damage to their controller.... except you, of course.
Date Posted: Mon Apr/01/13 at 3:08pm

Academic
Posts: 1305
Joined: 29-Mar-12

Not bad. It's a little pricey, but you're playing RGW, so that's not too much of a restriction.

Plus, this tethers well with cards like the Pariah/Pariah's Shield. I'm not sure I'd play this combo, but I like what it does.
Date Posted: Wed Apr/03/13 at 12:34am

Chewy
Posts: 841
Joined: 18-Jan-13

Nice combo. Wouldn't play it, but still nice. Here's a way to get rid of it lol:
Midnight Guard, Splinter Twin, Phyrexian Altar, Murder, Reverberate. To make it two colors, Galvanic Juggernaut instead of the guard. Target the mono red creature first, then the land removal guy and it bypasses it. Or just zuran orb and crucible of worlds would stop it. Still nice, though




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