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Mephitic Ooze with amassed artifacts.

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Mephitic OozeEnlarge

Mephitic Ooze

{4}{B}

Creature — Ooze

Darksteel

Read rules for Mephitic Ooze
This creature gets +1/+0 for each artifact you control. Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

0/5

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Myr IncubatorEnlarge

Myr Incubator

{6}

Artifact

Mirrodin

Read rules for Myr Incubator
{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.

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Date Posted: Sun Nov/25/12 at 1:17 pm

BurningLed
Posts: 5
Joined: 25-Nov-12

Simple, play Ooze and then use Myr Incubator to set yourself up with an army of 1/1 artifact Myr tokens and a (high number)/5 Mephitic Ooze.

Watch out for Emissary of Despair.
Date Posted: Sun Nov/25/12 at 1:38pm

Academic
Posts: 1305
Joined: 29-Mar-12


I like what this does, but 5 toughness in the late game is something someone should be able to deal with. Also, odds are you'd be waiting a turn to have it really go off - that's a turn that gives the other player a chance to respond. And as far as game-changing combos go, it's expensive as hell.

I like it - I'm just not sure I'd ever use it.
Date Posted: Mon Nov/26/12 at 10:58am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Thopter Assembly would be better than Myr Incubator.


[Edited by Narcinek War-Rider on 26/Nov/12 at 10:59AM]