Skip to content
MTGCombos
MenuClose

Share your combos and save your decks.

Join for freeLog in
Magic The Gathering Combos

Home     Submit A Combo     Deck Builder     Forums     Picture Guess     Help

You are not logged in [click to login] - [Join For Free!]  





Frequent Development

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Research // DevelopmentEnlarge

Research // Development

{G}{U} // {3}{U}{R}

Instant // Instant

Dissension

Read rules for Research // Development

Research

{G}{U} Instant

Shuffle up to four cards you own from outside the game into your library.

Development

{3}{U}{R} Instant

Create a 3/1 red Elemental creature token unless any opponent has you draw a card. Repeat this process two more times.

Full card details & printings ›

Isochron ScepterEnlarge

Isochron Scepter

{2}

Artifact

Mirrodin

Read rules for Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Full card details & printings ›

Date Posted: Sat Sep/01/12 at 1:35 am

Academic
Posts: 1305
Joined: 29-Mar-12

This one is taking advantage of the rules for split cards. Research // Development's mana cost isn't seven - it's two and five, both. Whenever a spell or ability affects a card depending on it's converted mana cost, Research // Development can be targeted for either value.

Which makes it a legal target for the Isochron Scepter. Imprint Research // Development, and then cast Development each turn for either (likely) three cards for two colourless, (less likely) three 3/1 elementals, or any combination of the two.
Date Posted: Sat Sep/01/12 at 3:20am

Skybreak22
Posts: 327
Joined: 01-Feb-10

This would also work well for the Research side in itself.  If you're playing against a deck which likes to exile, you can replenish the exiled cards back into your deck.  Or, if your deck contains cards which exile your own stuff for various effects, this would fetch them back for re-use.

Would be a good safety net for things like Parallel Thoughts.
Would be a good replenisher for Flashback and Rebound cards.
Would be good to feed a creature like Bioplasm.
Would be good to offset cards like False Memories, Forgotten Harvest, Spelltwine, Samurai of the Pale Curtain, or Final Judgment.

There's a lot you could do with this.
Date Posted: Sat Sep/01/12 at 1:39pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Aren't exiled cards still -in- the game?
Date Posted: Sat Sep/01/12 at 9:57pm

gericault5
Posts: 2788
Joined: 13-Oct-09

yes, exile zone is now considered part of the game
Date Posted: Sun Sep/02/12 at 2:54pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Rules change so much in this dam game, hell, I feel like I can't even give good advice or suggestions anymore.  Well, as far as I'm concerned, exiled means (and always has meant) removed-from-the-game, which puts them into the same zone as your sideboard and makes them targets for anything "outside the game".  And WotC can suck one. Lol.

But since most of you guys still play by tourney rules, disregard my previous post. Meh.
Date Posted: Tue Sep/04/12 at 8:52am

Squillis
Posts: 424
Joined: 20-Nov-08

for those wondering, here's what the rules say Reseach can grab from the rulings:

400.10. An object is outside the game if it isn't in any of the game's zones. Outside the game is not a zone.

400.10a Cards in a player's sideboard are outside the game. See rule 100.4.

 

  • 10/1/2009: In a sanctioned event, a card that's "outside the game" is one that's in your sideboard. In an unsanctioned event, you may choose any card from your collection.




  • ©2006-2026 MTGCombos.com

    As an Amazon Associate I earn from qualifying purchases.