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Norins bodyguards

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Norin the WaryEnlarge

Norin the Wary

{R}

Legendary Creature — Human Warrior

Time Spiral

Read rules for Norin the Wary
When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.

2/1

Full card details & printings ›

Date Posted: Thu Jun/21/12 at 9:14 am

blazedphoenix
Posts: 53
Joined: 17-Jun-12

pretty lethal combo.
Date Posted: Thu Jun/21/12 at 10:17am

Academic
Posts: 1305
Joined: 29-Mar-12

Like I'd said in the 'You're (sic) Myr are now mine' thread, the backbone of this combo - Genesis Chamber and Norin - wer already here, as submitted by triggerhappy. This addition isn't exactly impressive, or thrilling.
Date Posted: Thu Jun/21/12 at 10:34am

blazedphoenix
Posts: 53
Joined: 17-Jun-12

For one Triggerhappy hasn't even posted one similar, his one is with confusion in the ranks and genesis chamber.. 2 completely different combos and both do totally the opposite.

When you have like 10 1/1 Myrs for example and they attack. there power becomes 20/1 so yeah pretty Evil and defiantly a killer.

[Edited by blazedphoenix on 21/Jun/12 at 10:35AM]
Date Posted: Thu Jun/21/12 at 11:00am

Academic
Posts: 1305
Joined: 29-Mar-12

You are the opposite of literate.

Triggerhappy already submitted the 'combo' aspect of this 'combo' (read: "the backbone"), which is to say Genesis Chamber + a 'blink' mechanic (in this case, Norin the Wary - though there are much better options for 'blink'ing). Any cards you attach after that are just there to take advantage of those two cards.

No, the fact that you can wait five turns, hope that no one pings off your myrs (or boardwipes) in the meanwhile, and may eventually be able to attack with X/1 non-trample creatures does not make this more appealing. You're a biter, and this is a sloppy reapplication of an idea someone else had thought up first.
Date Posted: Thu Jun/21/12 at 11:09am

blazedphoenix
Posts: 53
Joined: 17-Jun-12

So you are saying Triggerhappy thought of the Genesis Chamber/Norin combo first? On this site Maybe.. but hate to burst your bubble Sunshine that 2 way combo has been out since the beginning of days.

And you can't judge 1 combo on a whole deck.. You're talking about 5 turns + any destroy etc which is impossible to say, this site to show combos regardless of who/where they came from. Also you strike me as very judge-mental (Mental being the obvious word) maybe you should keep your opinions to your-self and actually comment on the Combo, just an idea.
Date Posted: Thu Jun/21/12 at 11:22am

Academic
Posts: 1305
Joined: 29-Mar-12

You sure do have a lot of excuses for being a biter, mister. Way to score double idiot points for judging me too judgemental. I really don't think you're smart enough to see what you'd done, there.

And yeah, on a site where we're talking about combos, not decks, I'm pretty much on the mark for criticising a sloppy combo, without considering your cool deck idea. Five turns to counter, disrupt or otherwise cancel a combo is much, much, much too long, nevermind one that hinged on an easily destroyed permanent staying in play the whole time.




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