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Combo Name: And I say it\'s a draw. Submitted By: Academic
Card Name
Type
Cost
P/T
Editions (ordered by release)

Donate
Sorcery 2U Urza's Destiny, Rare

Forsaken Wastes
Enchant World 2B Mirage, Rare

Pointy Finger of Doom
Artifact 4 Unhinged, Rare
Estimated Combo Cost: $4.65
Date Posted: Sat Jun/02/12 at 5:11 pm

Academic
Posts: 1305
Joined: 29-Mar-12

The Pointy Finger of Doom is actually the Lich's Mirror.


Wastes can be subbed out for the Layline of Punishment, or Everlasting Torment.

Basically, I'm kind of getting bored with winning all my games. The idea of this combo is to end the game in a novel sort of way.

Lich's Mirror is in play, Forsaken Wastes is in play. Use your favorite means of whittling your opponent's life down. Donate the Mirror, and then gack the last of the life.

As your opponent loses his last life points, the Mirror will trigger. Lich's Mirror will stay in play, since it's controller doesn't own it. That player will shuffle all of his permanents, his hand, and his graveyard into his library.

However, since a card with a 'can't gain life' ability is in play, that player will gain no life from Lich's Mirror. After Lich's Mirror resolves, that player will have no life.

Which means that player would lose again, and so the Mirror will trigger. Lich's Mirror will stay in play, since it's
controller doesn't own it. That player will shuffle all of his permanents, his hand, and his graveyard into his library.

And so on, and so on. I'ma keep looking for other options like this.


[Edited by Academic on 2/Jun/12 at 5:13PM]
Date Posted: Sat Jun/02/12 at 6:58pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

I mean the interaction is very interesting. I never thought of anything like that, now I want to find a way to break this. Hmmm. The only issue with donating the Lich's mirror is that it will only trigger if the opponent would lose. Which in most cases you want to have happen. So this combo never really even happens unless you can get your opponent to lose, which really means that this combo would never be used.

I think the interaction of Lich's Mirror belonging to someone else very interesting, and want to try this in Two-Headed Giant or perhaps add this to my political EDH decks. Hmm.
Date Posted: Sat Jun/02/12 at 8:40pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

That... is... wow.

I like your style.

I'm also sharing this link.
Date Posted: Sun Jun/03/12 at 12:17am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Well this combo is the stupidest combo I've seen in a long time. Basically you play three cards so that instead of winning you force a draw. . . keep up the good work.
Date Posted: Sun Jun/03/12 at 12:32am

Academic
Posts: 1305
Joined: 29-Mar-12

An infinite loop that causes a draw on my terms is perfect.

So long as I'm in control, I don't need to win.
Date Posted: Sun Jun/03/12 at 6:26am

Turbine
Posts: 10194
Joined: 26-Oct-09

Beautiful. Just beautiful.
Date Posted: Sun Jun/03/12 at 8:37am

spiderman1100
Posts: 354
Joined: 19-Apr-12

You will lose a friend with that. NEVER play this with a friend.
Date Posted: Mon Jun/04/12 at 1:07am

Jesscrazy
Posts: 70
Joined: 30-Mar-11

Yah this is cool and fun and all, but if I "gack the last life points" from my opponent, as you so eloquently put it, don't I win!?!?!? Seems like this is dumb because it takes a situation where you would've won and turned it into a draw. Wierd...
Date Posted: Mon Jun/04/12 at 1:22pm

Academic
Posts: 1305
Joined: 29-Mar-12

It's kind of dumb to say 'you did exactly what you said you were trying to do, that's dumb!'. Seeing how my goal is to end games in ways that different from traditional 'wins', I think it would be more dumb to win traditionally!

But thanks for the advice!
Date Posted: Thu Jun/07/12 at 9:54am

SirZapdos
Posts: 329
Joined: 21-Jun-11

So what would happen if one used Phyrexian Altar, Melira, Sylvok Outcast and say Safehold Elite to generate a bunch of mana, then cast Prosperity at X=500? Would each player lose? Or would the player with the fewest cards in his/her library lose?

I suppose you could also just use Hurricane at X=500 to draw the game.
Date Posted: Thu Jun/07/12 at 10:42am

hypnoschaos
Posts: 22
Joined: 15-Feb-11

No one loses until someone gains priority.  So everyone will draw 500 cards or until they can't, then once that is done everyone who couldn't will lose simultaneously.  I believe this is how it works, and someone can check the rules to confirm.

Also, Noel deCordova at Wizards did a deck based around this idea, using Lich's mirror to make sure the opponent loses an infinite amount of times, for those who are interested.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ftl/6


[Edited by hypnoschaos on 7/Jun/12 at 10:43AM]
Date Posted: Thu Jun/07/12 at 3:53pm

Squillis
Posts: 424
Joined: 20-Nov-08

From the doctrine of the CR,

704. State-Based Actions

704.1. State-based actions are game actions that happen automatically whenever certain conditions (listed below) are met. State-based actions don't use the stack.
...
704.2. State-based actions are checked throughout the game and are not controlled by any player.
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step's first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
704.4. Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability.
...
704.5b If a player attempted to draw a card from a library with no cards in it since the last time state-based actions were checked, he or she loses the game.

 

Bolding is my own, should sum things up pretty well :).  All players will lose the game at the same time.  As a side note, if it's a two player game, both players will lose.  If it's a two player game and Player A controls Abyssal Persecutor, Abyssal Persecutor will prevent Player B from losing and be removed from the game when Player A loses.  This leaves Player B as the only player left so they Win!  Here's to Comp Rule to back it up:

 

704.3. ..... If any state-based actions are performed as a result of a check, the check is repeated;
104.2a A player still in the game wins the game if all of that player's opponents have left the game. This happens immediately and overrides all effects that would prevent that player from winning the game.
104.5. If a player loses the game, he or she leaves the game. If the game is a draw for a player, he or she leaves the game. The multiplayer rules handle what happens when a player leaves the game; see rule 800.4.
800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game, any effects which give that player control of any objects or players end, and all spells and abilities controlled by that player on the stack cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who's still in the game.


[Edited by Squillis on 7/Jun/12 at 3:55PM]




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