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Combo Name: That Which Is Indestructible (Now with Land Destruction) Submitted By: Boyachi
Card Name
Type
Cost
P/T
Editions (ordered by release)

Karn, Silver Golem
Legendary Artifact Creature 5 4/4 Urza's Saga, Rare

That Which Was Taken
Legendary Artifact 5 Betrayers of Kamigawa, Rare

Nevinyrral's Disk
Mono Artifact 4 Beta, Rare

Fate Transfer
Instant 1(U/B) Shadowmoor, Common

Liquimetal Coating
Artifact 2 Scars of Mirrodin, Uncommon
Estimated Combo Cost: $10.67
Date Posted: Sat Apr/28/12 at 12:08 pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I can\\\'t believe Fate Transfer with That Which Was Taken was never posted!

1)Get TWWT and KSG in play.
2)Divine Karn, then turn Taken into a creature, enabling the fate transfer of the divinity counter.
3)Divine all your other permanents as you see fit, while playing Disk and Coating.
4)Set off Disk (after it is divined) to destroy all nonland/nonplaneswalkers/nonindestructible permanents.
5)Target lands owned by opponents with Coating then target them with Karn with simple land destruction.

Now the only permanents you have to (basically) worry about are planeswalkers(Boomerang) and shrouded lands(I don\\\'t remember any existing)!
Date Posted: Sat Apr/28/12 at 9:06pm

Academic
Posts: 1305
Joined: 29-Mar-12



:D
Date Posted: Sat Apr/28/12 at 10:13pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Good try but
1)Garrion will fall to the disk
2)It doesn't grant shroud.
Date Posted: Sun Apr/29/12 at 11:07am

Turbine
Posts: 10194
Joined: 26-Oct-09

>>Posts 5 card combo.

>>Wonders why it's never been posted.

http://i.imgur.com/ITcBh.jpg
Date Posted: Sun Apr/29/12 at 5:49pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

 can\'t believe Fate Transfer with That Which Was Taken was never posted!

 can\'t believe Fate Transfer with That Which Was Taken was never posted!

 can\'t believe Fate Transfer with That Which Was Taken was never posted!

 can\'t believe Fate Transfer with That Which Was Taken was never posted!

 can\'t believe Fate Transfer with That Which Was Taken was never posted!

>>>>>Posts about why not a 2 card combo has never been posted in any iteration(w//w/o extra cards).

>>>>>Wonders when people will learn to read.
Date Posted: Sun Apr/29/12 at 6:02pm

Turbine
Posts: 10194
Joined: 26-Oct-09

>>Wonders when people when understand how to use these ">>" in text.

Your combo is 5 cards. If you had posted What Which Was Taken with Fate Transfer, then your point would be valid.
Date Posted: Sun Apr/29/12 at 7:07pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

o<(<.<)>o, o<(>.>)>o,

Like that right?

XD
Date Posted: Sun Apr/29/12 at 7:15pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Oh, by the way, whenever I post "XD", it's a dead guy smiling.

XD
Date Posted: Wed May/02/12 at 2:34am

Overdark
Posts: 29
Joined: 30-Dec-11

Actually, it's a 3 card combo because you need Karn to make TWWT a creature so that you can use Fate Transfer.  Good combo though, I hadn't thought of it.  I have a similar combo in a deck I'm currently putting together where I use Animate Land to make Dark Depths a creature so that I can Fate Transfer the ice counters off of it.  Of course, I also have Vampire Hexmage and Aether Flash going in that deck too, but I wanted more options to utilize Dark Depths.



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