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Jace says: MINDF**K

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Bloodchief AscensionEnlarge

Bloodchief Ascension

{B}

Enchantment

Zendikar

Read rules for Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Full card details & printings ›

Date Posted: Thu Dec/17/09 at 1:00 pm

B10h4z4rd
Posts: 35
Joined: 28-Aug-09

Play jace. +2 himj, then double w/ the Bairn. next turn, pwn your opponents mind with him and the Ascension
Date Posted: Fri Dec/18/09 at 3:24pm

SKETCH
Posts: 51
Joined: 01-Sep-09

The Ascension is hard to activate without burn or evasive creatures. You will need to work hard on making this work. I can see it working well if you can do some early damage with the ascension out and then use Bairn to double the counters. I find that Sulfuric Vortex is a great card to go with the ascension!





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