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Bloodchief Ascension

Bloodchief Ascension

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Zendikar

#82 · EN · Rare · 2009-10-02

Browse all 6 printings ↓

Bloodchief Ascension

{B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Artist: Adi Granov

Color identity: B

Reference prices

Reference prices by finish and currency
FinishUSDEUR
Nonfoil$23.01€15.03
Foil$35.65€23.85

MTGO: 0.02 tix

Data snapshot 2026-10-22. Not live offers.

Use in a combo · Use in a deck

Editions & versions

6 printings across 4 editions. Choose a printing to view its artwork and details.

Reference prices · Data snapshot 2026-10-22. Prices vary by seller and condition; — means no quote.

Combos using this card

Angelic Accord IV

2 card Instant Mill win

More Mindcranking...

dead 3 land

Dark magic

sword and ascension

Painfulmancer\'s Bloodcrank Caress

dishs out 11 damge for all of 3 mana kinda

Jace\'s Ascension

Mindcrank Ascension

decked

Specter of dispair

Deck mill

Infinite With Lich!

New Phyrexia Infinite Milling and Damage

Infinite life + damage + mana + mill = winning

Web Ascension

Bloodchief Deck Concept

Crumbling/Bloodchief infinite mill combo

Oh lands are ok

Mill Burn

Ultimate Damage

Mill + life loss + life gain

Catch 22

Jace says: MINDF**K

Format legality
Standardnot legal
Futurenot legal
Historiclegal
Timelesslegal
Gladiatorlegal
Pioneernot legal
Modernlegal
Legacylegal
Paupernot legal
Vintagelegal
Pennylegal
Commanderlegal
Oathbreakerlegal
Standardbrawlnot legal
Brawllegal
Competitivebrawllegal
Alchemynot legal
Paupercommandernot legal
Duellegal
Oldschoolnot legal
Premodernnot legal
Predhlegal
Tlrlegal
Rulings

2009-10-01 Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

2009-10-01 Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.

2009-10-01 Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

2009-10-01 Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.

2009-10-01 For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

Current Oracle text is shown for every printing.


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