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God Hand Counter (version 2)

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Angel's GraceEnlarge

Angel's Grace

{W}

Instant

Time Spiral

Read rules for Angel's Grace
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

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Gemstone CavernsEnlarge

Gemstone Caverns

Legendary Land

Time Spiral

Read rules for Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

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Word of CommandEnlarge

Word of Command

{B}{B}

Instant

Limited Edition Alpha

Read rules for Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

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Date Posted: Wed Sep/15/10 at 5:30 am

Ephemerance
Posts: 913
Joined: 18-Jun-09

+ 1 card = Leyline of Sanctity



I guess I'll call this one the Titan, slayer of God-hands (or some God-hands anyway).

With my God-hand dragon combo I recently posted, this might be the weakness.

1, Have the Leylines and gemstone cavern out at the beginning of the game (this can't be countered) - Evening Stars won\'t work and direct x damage spells won\'t work: this leaves us with combat damage as the only choice,

2. Wait until the God-hand is in motion and then play out angel\'s grace (split second; can\'t be countered). You will be saved for the turn unless your opponent has something to make you lose all your life.

3. Play Word of Command on your turn to use a Pact of Negation from their hand. End your turn and they lose the game due to it\'s delayed trigger.



------ Something I just noticed is that supposing the opponent brings out Nicol Bolas with my God-Hand, you won't be able to play Word of Command because you will have to discard your hand. :/

I'm stumped. This technically delays the God-hand kill for one turn (so I figure it's still worth mentioning), but beyond that, there's no recovery. It's delayed to a 2 turn win, tops.
Date Posted: Wed Sep/15/10 at 8:52pm

shakii23
Posts: 5711
Joined: 08-Sep-09

That makes 3 weaknesses for your Dragonstorm combo...
Date Posted: Thu Sep/16/10 at 4:00am

Ephemerance
Posts: 913
Joined: 18-Jun-09

How? I've found no weakness for the dragon God-hand? This one isn't even a weakness.
Date Posted: Thu Sep/16/10 at 4:03am

shakii23
Posts: 5711
Joined: 08-Sep-09

I posted one of the counters for that specific combo on the same thread...
You know the leyline of anticipation + 5 black lotuses + Hindering touch...

[Edited by shakii23 on 16/Sep/10 at 4:04AM]
Date Posted: Sun Jun/11/17 at 12:56am

ChampionSaturn
Posts: 9
Joined: 10-Jun-17

Why would you assume they have a pact in their hand?
Date Posted: Mon Jun/26/17 at 9:43pm

Delafan
Posts: 4
Joined: 26-Jun-17

Sounds like this post was a response or referenced another which might have the pact