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Combo Name: Get Infinite Everything you can think of... Submitted By: shakii23
Card Name
Type
Cost
P/T
Editions (ordered by release)

Eternal Witness
Creature - Human Shaman 1GG 2 / 1 Fifth Dawn, Uncommon

Kiki-Jiki, Mirror Breaker
Legendary Creature - Goblin Shaman 2RRR 2/2 Champions of Kamigawa, Rare

Vitalize
Instant G Weatherlight, Common

Seeker of Skybreak
Creature - Elf 1G 2/1 7th Edition, Common
Estimated Combo Cost: $17.33
Date Posted: Wed Oct/28/09 at 8:21 pm

shakii23
Posts: 5711
Joined: 08-Sep-09

You need the 3 Key cards in Play and Vitalize in hand. First, Copy seeker of skybreak then tap the copy to untap Kiki-Jiki. Then copy Seeker again & again... Cast Vitalize to untap them all... Then copy eternal witness...

After this, you can basically do anything with it...

Version 1.1 Infinite mana:
Cast a Birds of paradise then Copy it over and over again....

Version 1.2 Infinite Life:
Cast Kitchen Finks or any life gaining "Comes into play" creautes.

Version 1.3 Infinite Discarder:
Cast Ravenous Rats.

Version 1.4 Infinite Damage:
Attack with them or Cast Prodigal Sorcerer or Pyromancer.

Version 1.5 Infinite Fetch land:
Cast Sakura-Tribe Elder

Version 1.6 Infinite Draw Cards:
Cast any creature with a draw ability

Date Posted: Wed Oct/28/09 at 9:38pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Nice combo, I like the multi-purposes it can serve.
Date Posted: Wed Oct/28/09 at 10:38pm

Lixo da MTG
Posts: 1
Joined: 08-Aug-08

Nice, I like the heavy use of older cards (I don't play with the newer sets very much)
Date Posted: Fri Oct/30/09 at 4:54am

[deleted troll]
Posts: 0
Joined: 03-Jan-70

Roar of the Crowd Yay!
Date Posted: Sat Oct/31/09 at 10:29am

Lilin-the-Wormwood-Eater
Posts: 5
Joined: 31-Oct-09

another nice combo im open for hints or tips to actually take down combo decks whats the best way to approach a combo deck if your not using one yourself? since this site is about combos what are some ways to nuetralize or perservere combos?
Date Posted: Sat Oct/31/09 at 5:57pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Lilin to answer your question many combo decks are built around the combo and if you were to disrupt it the odds increase greatly of you winning. Take the combo above, you kill the kiki with a simple terror and his combo is useless he cant go infinite anything. Now preventing the combo is easy, the hard part is recoginizing one before its to late, and you only get that through experience. keep reading sites such as this to learn different combos and know how the differant cards on the battleground can potential interact with each other. Oh and besure to learn about priority and the stack, for example, if the 3 key cards above are on the field there is only 1 point to play the terror to prevent the combo, if you play it to soon the combo will go off, if you play it to late the combo will be well underway. Hope this helps.
Date Posted: Sat Oct/31/09 at 10:19pm

Lilin-the-Wormwood-Eater
Posts: 5
Joined: 31-Oct-09

thanks alot, when i first got into magic i thought of it more as making interesting more personalized decks with creatures themes or cards you liked which i did like all goblins or mono-colors but then i found out about combos and it kinda sucks because instead of building a deck that i personally like i have to play and put in cards i dont care for like counter spells, unmake, destroy, just to counter act strong combos or cards since then ive had a kinda falling out they should make a new format or something like one without the golden rule or infite combos? but your advice helped alot
Date Posted: Sun Nov/01/09 at 3:36pm

gericault5
Posts: 2788
Joined: 13-Oct-09

I don't know how you play but if its mainly FNM or such, then you are SOL as wizards would never create a format which doesn't allow combos, they would lose all their Johnny's. however, if you play casual there is enough flexibility in creating your own house rules. For example my playgroup has our own rules governing mulligans, banned/restricted cards, the way life totals work in two-headed, area of effect for emperour. The point of the game is to have fun and to be alittle creative deckbuilding and such, if you feel your building decks just to deal with combos, then you can make a rule banning infinite combos. Though those that play those combos will get upset and be in the same shoes you are, if they continue to play with you.
Needless to say banning is not a great option, you might want to consider moving into other formats which can limit the amount of combos, such as Star or EDH, while both of them allow for combos they are harder to pull off due to the limitions of the decks,. 2 headed is also not bad if paired with the combo player. i can be reached a gericault5@yahoo.com if you care to continue this conversation or need help with the suggested formats



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