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Combo Name: panoptic fortune Submitted By: Blackend
Card Name
Type
Cost
P/T
Editions (ordered by release)

Panoptic Mirror
Artifact 5 Darksteel, Rare

Final Fortune
Instant RR 6th Edition, Rare
Estimated Combo Cost: $4.94
Date Posted: Tue Jul/13/10 at 1:25 am

Blackend
Posts: 1
Joined: 13-Jul-10

With the help of cards like diabolic tutor you can search for the cards you need.I use creatures with abilities such as (T) add any color of mana to mana pool. most common in elve\'s and such.
this combo works as such.... throw down panoptic mirror, and imprint final fortune. Even thou the fortune says you lose at the end of your turn the mirror allows your turn to never end. wash, rinse and repeat......

the colors of this deck consist of green and white. White for protection of the colors the green for the rejuvi. and other random  enchants that suit your fancy.
Date Posted: Tue Jul/13/10 at 2:29am

JMDin83
Posts: 880
Joined: 30-Jul-09

you will still lose at the end of the first extra turn you take. this wont work.  throw in Plat Angel and it does.
Date Posted: Tue Jul/13/10 at 3:48am

shakii23
Posts: 5711
Joined: 08-Sep-09

Or maybe a Donate and an Abyssal Persecutor...


[Edited by shakii23 on 13/Jul/10 at 3:49AM]
Date Posted: Tue Jul/13/10 at 7:51am

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

you could replace panoptic mirror with isochron scepter too...
Date Posted: Tue Jul/13/10 at 1:29pm

fakepinata
Posts: 183
Joined: 26-Jun-10

yeah that wouldn't work either thanks to the text...
Date Posted: Tue Jul/13/10 at 2:30pm

JMDin83
Posts: 880
Joined: 30-Jul-09

i think what Morbid is trying to say, is that if you DID implement a plat angel, or something along those lines, that Isochron Scepter would be the real way to go, which is kinda iffy.  sure it would cost you less in the short term, but in the long term it would cost you more.
Date Posted: Tue Jul/13/10 at 7:16pm

psyche
Posts: 1250
Joined: 31-Aug-09

That doesn't matter. A lockdown of turns matters how soon you start it. Once you keep the turn forever you can use more untap steps, which negates the need for mana in the short term.
Date Posted: Wed Jul/14/10 at 12:28am

JMDin83
Posts: 880
Joined: 30-Jul-09

but you DONT keep your turn going forever. the turn HAS to end at some point, which is when you lose, so when you take your first extra turn, you will lose at the end of that one before you get to take another.  you need plat angel or you will lose.
Date Posted: Wed Jul/14/10 at 6:25am

psyche
Posts: 1250
Joined: 31-Aug-09

I thought that was mentioned before. I was talking about the cost of the mirror vs the cost of the scepter. The scepter is better because it can be put into play faster. That was the part i was mentioning. The cost of the  scepter being payed each turn is irrelevant.
Date Posted: Wed Jul/14/10 at 12:28pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Final fortune is good on its own if you have a game plan. It dosn't need to be combined with anything but Planium Angel would be the best way to play these two together. You could bazaare trader over the artifact with the you lose the game instint imprinted on it when your done with it. Donate if your playing Blue but the opponant dose not have to use it. just gets it out of your hair so it dosn't kill you.
Date Posted: Wed Jul/14/10 at 8:48pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Would angel's grace work to prevent the lose the game at end of turn of final fortune?
Date Posted: Wed Jul/14/10 at 11:45pm

JMDin83
Posts: 880
Joined: 30-Jul-09

i think it would....i think thats an example of Timestamp Order (since the FF resolved first, then you cast the Angels Grace, they should do the EoT effects in that order too, so since  you will 'lose' while its impossible to lose, you wont, then the Angels Grace effect ends.)
Date Posted: Thu Jul/15/10 at 1:29am

Blackend
Posts: 1
Joined: 13-Jul-10

i thought that since the card stats "take an extra turn after this one," you keep playing on that note which is why you dont lose because before the turn ends you simply cast the spell again. which keeps you going.
Date Posted: Thu Jul/15/10 at 3:59am

shakii23
Posts: 5711
Joined: 08-Sep-09

I thought so...
Date Posted: Thu Jul/15/10 at 4:13am

JMDin83
Posts: 880
Joined: 30-Jul-09

no blackened, when you are on your turn, you use the copy you cast, either with Isochron or panoptic mirror.

after the current turn you are on completes (you have to complete it sometime, as a basic function of the game) you begin your extra turn.  which proceeds as a normal turn (untap, upkeep, draw, main phase, combat, second main, end of turn, clean up)

during the end of turn phase on that turn you will still lose, even if you activate the Final Fortune again, because the effects from the last one you cast must still resolve. (You took the Extra turn, so you MUST lose at the end of it, unless (1) You Win, or (2) You have Plat Angel, Angels grace, or some other form of not losing.)

sorry :(

it DOES however work with any of the blue *take an extra turn* cards, but they are all considerably more mana intensive (or money if you want the Time Walk lol)
Date Posted: Thu Jul/15/10 at 8:34am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Time Warp - cast it once and use it over and over FTW. Now thats a combo :D
Date Posted: Thu Jul/15/10 at 8:36am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

If you can aford to buy them. They are expensive. I have 3 laying around and now I know a too powerful way to use them. Thanks

Time Warp
Date Posted: Thu Jul/15/10 at 6:47pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Not really too powerful...


[Edited by shakii23 on 15/Jul/10 at 6:48PM]
Date Posted: Thu Jul/15/10 at 9:45pm

Eldraziking187
Posts: 670
Joined: 12-Apr-10

How so?
Date Posted: Thu Jul/15/10 at 9:51pm

shakii23
Posts: 5711
Joined: 08-Sep-09

For one, Panoptic Mirror is high mana cost... Two, Timewarp is high cost so the activation of Panoptic Mirror is high... Three, one oxidize and it will ruin it all...
Date Posted: Fri Jul/16/10 at 5:07am

JMDin83
Posts: 880
Joined: 30-Jul-09

but blue is the lock down player's color of choice.  chances are if you are playin this combo in a deck w/ blue, you will achieve a lock down or at least a lock out (ex: Mana Web or Teferi)
Date Posted: Fri Jul/16/10 at 5:26am

shakii23
Posts: 5711
Joined: 08-Sep-09

You're right... but you have to admit that you will be using this combo mid to late game to finish your opponent off...
Date Posted: Fri Jul/16/10 at 8:11am

Eldraziking187
Posts: 670
Joined: 12-Apr-10

Play it in a Green, Black and Blue Turbo mana deck for speed. If your opponant is taped out, it will be nothing but you taking turns for the rest of the game. Ozidize can be simply countered. Black can help you push it out faster as well. Oh, and you only have to pay the mana cost for Time warp once. From then on, its free. There are alot of other things that can stop this easly. Demolish, Shatter and any perm removel would do the trick. Its still not that bad in my oppinion. I'm building and testing tonight.
Date Posted: Sun Jul/18/10 at 6:47pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Don't forget the early "Pithing Needle"...



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