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Title: Trying something a little different
Date Posted: Sat Jan/26/13 at 1:43pm

Chewy
Posts: 841
Joined: 18-Jan-13

So what i'm trying to do is create an intruder alarm combo in standard. So far, I figured infinite combat had to be involved in some way possibly, flicker had to be involved, and Village Bell-Ringer to pull it off. I was also thinking about the card voidwalk from the new set. Any ideas of how to pull it off, with or without efficiency?
Date Posted: Sat Jan/26/13 at 1:44pm

Academic
Posts: 1305
Joined: 29-Mar-12

Well you could try taking your own life.
Date Posted: Sat Jan/26/13 at 1:51pm

Chewy
Posts: 841
Joined: 18-Jan-13

I did that in a game just because lol. Got everyone to laugh and I always hear about it :)
Date Posted: Sat Jan/26/13 at 1:52pm

Academic
Posts: 1305
Joined: 29-Mar-12

Zany. No one's ever done that before. 
Date Posted: Sat Jan/26/13 at 4:23pm

Chewy
Posts: 841
Joined: 18-Jan-13

Also made everyone including myself lose to inf damage because of a combo I posted before. Nobody had any answers to it.
Date Posted: Sat Jan/26/13 at 4:23pm

Academic
Posts: 1305
Joined: 29-Mar-12

Wacky!
Date Posted: Sat Jan/26/13 at 4:30pm

Chewy
Posts: 841
Joined: 18-Jan-13

Infinite poison to everyone
Date Posted: Sat Jan/26/13 at 4:54pm

Academic
Posts: 1305
Joined: 29-Mar-12

That's just great, Billy.
Date Posted: Sun Jan/27/13 at 1:23am

danemaster00
Posts: 43
Joined: 24-Jan-13

lmfao o shit.
Date Posted: Sun Jan/27/13 at 2:30am

danemaster00
Posts: 43
Joined: 24-Jan-13

I DID IT, AFTER hours of making combos, and scrolling through the database, i created a COMBO just for you!

Its is a MONO blue combo (or blue/white if u want) which is AWESOME ( with some artifacts)! :)
But it is a little large for a combo. Ill post it as New Combo! :)


[Edited by danemaster00 on 27/Jan/13 at 2:33AM]
Date Posted: Sun Jan/27/13 at 2:38am

Boyachi
Posts: 1553
Joined: 02-Nov-11

What? Where am I? What is this place? It looks like...MtGCombos.com....but Intruder Alarm is Standard?!?!? This isn't right! This is not my dimension! Where am I!!!!!!!
Date Posted: Sun Jan/27/13 at 7:26pm

shakii23
Posts: 5711
Joined: 08-Sep-09

my friend, you are in the twilight zone... (cue music)...
Date Posted: Sun Jan/27/13 at 10:11pm

gericault5
Posts: 2788
Joined: 13-Oct-09

@Chewy- as Boyachi said intruder alarm is not standard, and unfortunately, in standard, there are only a handful of cards that untap all creatures you control.  Clinging mists, village bell-ringer, and as of the 1st, Aurelia, the war leader.
Since you want infinite attacks, the only option is Aurelia.  With druid's respository, and 2 other creatures, as well as Aurelia and Archaeomancer.  Make the attack, 3 counters goes on druids, and Aurelia triggers and resolves, cast ghostly flicker targeting Aurelia and archaeomancer. when archaomancer returns to play it returns ghostly flicker to your hand, and since Aurelia changed zones shes a new object and when you attack again its this ones first attack phase, starting the cycle over.
Date Posted: Mon Jan/28/13 at 2:50pm

flagshippredator
Posts: 101
Joined: 22-Dec-09

The easiest way would be...

Village Bell Ringer Enchanted with Infinite Reflection
With Nephalia Smuggler out
And 4 mana Dorks (Probably... 4 Arbor Elves or Avacyn's Pilgrim)

That would cause Infinite CIP triggers.
Date Posted: Tue Jan/29/13 at 3:52am

Chewy
Posts: 841
Joined: 18-Jan-13

The whole thing i was trying to accomplish was making the standard combo version of intruder alarm to pull it off with krenko to continuously double the goblins he produced. Just didn't know if it was even plausible.
Date Posted: Tue Jan/29/13 at 3:53am

Chewy
Posts: 841
Joined: 18-Jan-13

Wasn't saying by any means that intruder alarm was standard.
Date Posted: Tue Jan/29/13 at 6:59am

flagshippredator
Posts: 101
Joined: 22-Dec-09

Well then the combo I posted should work.

Krenko (Untaps with all your dudes)
Village Bell-Ringer with Infinite Reflection (Makes all your dudes him when they CIP)
4x Mana Dorks
1x Nephalia Smuggler To exile a dude.
1x XX dude to exile.

But that's more like a deck strategy than a combo.



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