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Title: Game- Create a Card 3

Date Posted: Mon Jul/30/12 at 4:33pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Continue the Legacy!

New Seasons 2GGG

Sorcery

Switch all creature's power and toughness until end of turn.

Then, each player discards his or her hand and draws cards equal to the greatest power of creatures he or she control.

Next card: The biggest vanilla creature ever!
Date Posted: Mon Jul/30/12 at 9:18pm

sr819
Posts: 76
Joined: 17-Nov-11

biggest vanilla creature ever!-G legendary elf







8/8




NEXT CARD-HIGHER LEARNING

Date Posted: Mon Jul/30/12 at 10:14pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Higher Learning

2BB

Enchantment

2:Draw a card

Next card:Nissa Elven Mistress (a planeswalker card).
Date Posted: Tue Jul/31/12 at 12:48pm

Squillis
Posts: 424
Joined: 20-Nov-08

Nissa, Elven Mistress 3gw
Planeswalker - Nissa M
+2:  Gain 2 life for each Elf and Enchantment permanent you control.
-2:  Search your library for an Aura or Elf card and put it onto the battlefield then shuffle your library.  If an Aura was selected in this way attach it to an Elf creature you control or sacrifice it.
-7:  You get an emblem with "You may pay 0 rather than pay the casting cost for Aura or Elf spells"
3

Next Card:  Explosion of Growth


[Edited by Squillis on 31/Jul/12 at 12:48PM]
Date Posted: Tue Jul/31/12 at 1:19pm

sr819
Posts: 76
Joined: 17-Nov-11

EXPLOSION OF GROWTH-1G instant
target creature gets +2/+2 until end of turn.If that creature was not blocked this turn,next turn it gets +3/+3 until end of turn.If that creature was not blocked on that turn.next turn it gets +4/+4 until end of turn.







NEXT CARD-MASS HYPNOSIS
Date Posted: Tue Jul/31/12 at 1:29pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Mass Hypnosis

5UUU

Enchantment

3UU, sacrifice Mass Hypnosis: Gain control of four target creatures. Put a -1/-1 counter on each of those creatures.

Next card: Spirits of Shiv
Date Posted: Tue Jul/31/12 at 3:54pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Spirits of Shiv.

2RR

2/2

Flying

1R:Deal 2 damage to target player.

Next card:Primal Rage 
Date Posted: Tue Jul/31/12 at 3:57pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Date Posted: Tue Jul/31/12 at 5:29pm

Academic
Posts: 1305
Joined: 29-Mar-12

Interception!

Next Card: Heartcutter
Date Posted: Tue Jul/31/12 at 9:24pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Heartcutter - 3

Artifact - Equipment

Equipped creature gets First Strike and Deathtouch.

Equip:4

Next card: Gabriel, Angel of Death
Date Posted: Tue Jul/31/12 at 9:40pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Gabriel, Angel of Death
Legendary Creature - Angel         3WWBB
4/4

At the beginning of your upkeep Gabriel, Angel of Death gains one of the following abilities until your next upkeep: flying, deathtouch, vigilance, or poisonous 3.


Next card: Global Warming
Date Posted: Wed Aug/01/12 at 12:21am

theotherguy
Posts: 346
Joined: 04-Feb-11

Global Warming

3RRR

World Enchantment (heh heh)

During each player's upkeep, put a gas counter on Global Warming, then each creature and player takes damage equal to the number of gas counters on Global Warming. When Global Warming has 10 or more gas counters, each player alao sacrifices a land card during his or her upkeep.

A twist for the next card: the Planechase plane card Guan Yu's Shrine
Date Posted: Thu Aug/02/12 at 4:36am

spiderman1100
Posts: 354
Joined: 19-Apr-12

I fused the two living Guan Yu cards to create this!


Guan Yu's Shrine

Plane

Creatures you control have Horsemanship.

Chaos: Whenever you roll Chaos, destroy all tapped creatures.

Next Card: Savior of the Guildpact
Date Posted: Thu Aug/02/12 at 10:44am

Squillis
Posts: 424
Joined: 20-Nov-08

Savior of the Guildpact 6
Artifact Creature - Golem M
<Savior of the Guildpact is all colors>
<Savior of the Guildpact has all guild stamps>
Whenever another player casts a spell with a guild stamp you may search your library for a card that shares a card type and has with a different guild stamp, reveal it and put it into your hand, then shuffle your library.
Balance is having an answer apropriate to the actions of another.  Never seek to tip the scales in your favor for it will always lead to being seen as an enemy to all.
7/7

Next Card: Escalation of Arms
Date Posted: Thu Aug/02/12 at 1:08pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Escalation of Arms

2WW

Enchantment

In addition to the abilities of an Equipment it also givesa creature +2/+2. If an Equipment already increases Power and Toughness then they stack.

Next card: Sanity's Cage.
Date Posted: Fri Aug/03/12 at 2:46am

Kethiju
Posts: 225
Joined: 24-Jul-12

Sanity's Cage 1UU

Artifact

Target player plays with his or her hand face down, draw from the bottom of their library and all permanents that player controls are colorless. That player's maximum hand size is 1.

 

Next card: Dillusional Psychotic Rage
Date Posted: Fri Aug/03/12 at 11:28am

theotherguy
Posts: 346
Joined: 04-Feb-11

Disillusional Psychotic Rage

RRG

Enchantment-Aura

Enchant creature

Enchanted creature gets +3/+1 and gains protection from blue. When enchanted creature blocks or becomes blocked by a blue creature, it gets an additional +3/+1 and gains trample.

Sarkhan refused to be fooled. He would hunt the metal man and return every injustice.

Next card: Darkness Powder
Date Posted: Fri Aug/03/12 at 12:46pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Darkness Powder

B

Pay life in multiples of 2 to have all creatures get -2/-2 for every 2 lfe paid.

Next card:Magus of Insanity (a creature with an activated discard ability).
Date Posted: Fri Aug/03/12 at 12:52pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Magus of Insanity              (B)(B)(B)

Creature- Human Wizard           Rare

Hellbent (This Creature gets +X/+X where X is the number
of cards in your Graveyard).

Discard a card: Draw a card and lose 2 life.

The voices give the best advice...

Next Card: Justicide


[Edited by TheJesterDivine on 3/Aug/12 at 12:54PM]
Date Posted: Fri Aug/03/12 at 2:09pm

Squillis
Posts: 424
Joined: 20-Nov-08

Justicide 1WWW
Sorcery C
For each non-white creature target player controls, each player sacrifices a creature.
The scales of Justice shale be balanced by the body of those who commit to removing their sin.

Next Card: Car Pool
Date Posted: Fri Aug/03/12 at 5:42pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Car Pool

4G

Sorcery

For each creature you control, put a colorless artifact 1/1 Small Car creature token into play. Then put a green artifact 1/1 Ecologically Correct Minivan creature token with "Sacrifice a Small Car: Put a +1/+1 counter on Ecologically Correct Minivan" onto the battlefield.

Next card: Uncanny Resemblance
Date Posted: Sat Aug/04/12 at 1:21am

Skybreak22
Posts: 327
Joined: 01-Feb-10

Uncanny Resemblance
Legendary Enchantment      2UU

At the beginning of your upkeep, pay 2UU or sacrifice Uncanny Resemblance.

The Legendary rule does not apply to permanents you control.



Next card: Justice For All
Date Posted: Sat Aug/04/12 at 12:36pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Justice For All was done in the last Create a Card thread. I know because I did it. :D
Date Posted: Sat Aug/04/12 at 1:30pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Oh, my bad....I'm gonna have to go check that out. Ok, here's a new one.....


Next card: Creative Espionage
Date Posted: Sat Aug/04/12 at 1:36pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Wait... A legendary permanent that totally blocks the legendary rule?
Date Posted: Sat Aug/04/12 at 1:49pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Sure. I thought it would be cool to have a one-sided legendary exemption, with cost of course. The purpose for it also "being" legendary, is to continue your legendary exemption for Uncanny Resemblance itself while still holding the rule in place for your opponents. Now that I think about it though, there probably should be some other wording on the card to clarify the interaction of multiple copies. Idk, maybe I didn't think it through as well as I should have....lol.  I tried, damn it!
Date Posted: Sat Aug/04/12 at 2:03pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Ok, Do-over.......

Uncanny Resemblance
Enchantment      2UU

At the beginning of your upkeep, pay 1UU or sacrifice Uncanny Resemblance.

Whenever Uncanny Resemblance becomes the target of a spell or ability, sacrifice it.

The Legendary rule does not apply to permanents you control.


Next card:  Creative Espionage
Date Posted: Sat Aug/04/12 at 5:07pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Creative Esponage 1UU
Instant Uncommon
All creatures become 2/2 creatures and lose all creature types and all abilities until end of turn. Creatures entering the battlefield don't cause abilities to trigger this turn.
Wow, another Gray Ogre.
-Chandra Nalaar


Next: Imagination Leech
Date Posted: Sun Aug/05/12 at 1:20am

theotherguy
Posts: 346
Joined: 04-Feb-11

Imagination Leech

4B

Creature-Insect

Whenever a player would draw a card during his or her draw step, that player instead draws a card and discards a card at random. Whenever a player discards a card, put a +1/ +1 counter on Imagination Leech.

Remove a +1/+1 counter from Imagination Leech: Draw a card.

0/2

Next card: City of One Hundred Walls
Date Posted: Sun Aug/05/12 at 8:52pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

City of 100 Walls.

Land

Tap:Add 1 to your mana pool.

Tap,4: Target creature gains power equal to it's toughness and Vigilance.

Next Card:Artificer's Inspiration (an artifact related card).
Date Posted: Mon Aug/06/12 at 8:43am

Squillis
Posts: 424
Joined: 20-Nov-08

Artificer's Inspiration 2U
Instant U
As an additional cost to cast Artificer's Inspiration sacrifice a permanent.
Search your library for an artifact card and put it onto the battlefield tapped.  Any player may pay 2 to prevent this.
It came to me as in a dream.  I discarded my former attempts in order to create greatness, but Why did you have to Wake me?!

Next Card: Living AEther
Date Posted: Mon Aug/06/12 at 8:44am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Artificer's Inspiration XXU

Sorcery

Target nonland permanent becomes an artifact until end of turn. Put X copies of it on to the battlefield under your control.


Eureka!
- Urza, Master Artificer

Next card: a 1-cost counterspell. make it fair.
Date Posted: Mon Aug/06/12 at 9:07am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Trip Up

U

Counter target creature spell with converted mana cost 2 or less unless it's controller pays 2.

Next card:Titan's Might
Date Posted: Mon Aug/06/12 at 11:29am

Squillis
Posts: 424
Joined: 20-Nov-08

Titan's Might GR
Instant
Target creature gains +4/+2 and gains Trample and Intimidate.

Next Card: Living Projectile
Date Posted: Mon Aug/06/12 at 2:05pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Living Projectile

3

Artifact

During each of your upkeeps, if you control an Archer creature, put a 0/2 artifact Arrow creature with "tap: Arrow deals 1 damage to target attacking or blocking creature" onto the battlefield.

Next card: Living Aether
Date Posted: Mon Aug/06/12 at 4:22pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Living AEther         3UU

Creature - Horror        3/4

Flying

Whenever another creature enters the battlefield, Living AEther deals it's power in damage to that creature unless its controler pays 2.

There I was, minding my own business, when this...thing came out of nowhere and punched me in the face.

Next Card: Hemispherectomy (dealing with the brain here.)
Date Posted: Mon Aug/06/12 at 4:39pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Hemispherectomy.

2BB

Sorcery

Look at target player's hand. Choose 2 non-land cards. That player discards those cards.

Next Card:Something with a witty flavor text.
Date Posted: Mon Aug/06/12 at 7:55pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Song of Tyranny
Sorcery                3UB

Gain control of target creature. Untap that creature, it has haste until the end of turn. At the end of the turn, exile the creature.

Rebound ( If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

"One more time. With Feeling." -
Phage the Untouchable


Next card:  Challenge: Create a card with a new Mechanic.
Date Posted: Mon Aug/06/12 at 8:46pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Sturdy Defense

2WW

Protect-You may pay 1 to prevent the next 2 damage you or a creature you control takes this turn.

Next Card:Mortality Cast Aside
Date Posted: Mon Aug/06/12 at 9:18pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

That's odd. A card that does nothing, except for the mechanic?  Paying 2WW +1 for each 2 damage you prevent.....that's awfully expensive. C'mon dude, you can do better than that!  lol
Date Posted: Mon Aug/06/12 at 10:01pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Jaret, Knight of the Eastern Watch
3W
Legendary Creature - Human Knight
3/3

First Strike

Valiant 1WW (You may cast a creature card for its valiant cost during an opponent's declare attackers step if a creature that opponent controls is attacking you or a planeswalker you control. This creature blocks that creature if able.)

In your hour of need, when all hope is lost, look to the East.

Next card: Mortality Cast Aside


Date Posted: Mon Aug/06/12 at 11:46pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

That's what I'm talkin' about! lol   And I like the LotR reference, as well. Very nice.
Date Posted: Tue Aug/07/12 at 10:01am

theotherguy
Posts: 346
Joined: 04-Feb-11

Mortality Cast Aside

Scheme

When you set this scheme in motion, return up to three creatures from your graveyard to the battlefield. Those creatures are indestructible until the end of your next turn.

"Not yet, you won't die! Finish your duties!"

Next card: Talismanic Warding
Date Posted: Tue Aug/07/12 at 3:46pm

Squillis
Posts: 424
Joined: 20-Nov-08

Talismaniac Warding 4W
Artifact Enchantment - Equipment Aura
Enchant Creature
Flash
Equipped or Enchanted creature has protection from it's own colors.  This doesn't remove Talismaniac Warding.
WW:  Attach Talismaniac Warding to target creature you control
Equip 3

Next card:  Sword of the King
Date Posted: Tue Aug/07/12 at 5:58pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Sword of the King 3

Artifact- Equipment

Equipped creature gets +2/+2, has flying, first strike, lifelink, vigilance, and is legendary.

Equip: 4

It's not the strong hand that makes a king, but what it holds.

Next card: Helm of the king.
Date Posted: Tue Aug/07/12 at 9:58pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Helm of the King

Legendary Artifact-Equipment

5

Equipped creature gains protection from creatures and is legendary.

Equip 3

It is not the wise head that makes a king, but what rests upon it.

Next card: Armor of the King
Date Posted: Tue Aug/07/12 at 11:31pm

Kethiju
Posts: 225
Joined: 24-Jul-12

In response to Sturdy Defense. I would like to direct your attention to Haazda Shield Mate.
Date Posted: Tue Aug/07/12 at 11:51pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Armor of the King       5

Artifact

Equipped creature get's +1/+6, Hexproof and Indestructable.

Equip: 3

"Crafted by dwarves, this armor was stolen by Chandra early in her life. Hidden and kept safe until she became of age.

Next card:  Slayer of Kings (warhammer reference.)
Date Posted: Wed Aug/08/12 at 9:45am

Squillis
Posts: 424
Joined: 20-Nov-08

Slayer of Kings BB
Creature - Human Assassin U
T: Exile target legendary creature.
Taking a life is easy and cheap, removing the body from the eyes of mourning subjects is going to cost a little extra.
1/1

How about an inverse cycle!
Next Card:  Sword of a Peasant
Date Posted: Wed Aug/08/12 at 11:11am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Sword of a Peasant 2

Equipment

As long as equipped creature is 1/1, 2/2, 1/2, or 2/1, equipped creature gets +2/+2.


Equip 3

Next card: Helm of a peasant.
Date Posted: Wed Aug/08/12 at 11:53am

DyingJester
Posts: 1771
Joined: 16-Dec-08

The Helm of a Peasant                  (2)

Artifact-Equipment                         Common

Equip (2)

If equipped creature is a 1/1 it get's +0/+3 and Hexproof,
otherwise that creature gets +0/+2 instead.

Next Card: Armor of a peasant


[Edited by TheJesterDivine on 9/Aug/12 at 11:29PM]
Date Posted: Wed Aug/08/12 at 4:09pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

How much does it cost to equip? I say 3 or 4.
Date Posted: Wed Aug/08/12 at 4:11pm

Squillis
Posts: 424
Joined: 20-Nov-08

Armor of a Peasant 4
Artifact - Equipment R
If equipped creature would become the target of a spell or ability you may have it target another creature you control or all creatures you control.
Equip 3
Anonymity is the ally of the weak.

Next card: Slayer of Peasants


[Edited by Squillis on 8/Aug/12 at 4:12PM]
Date Posted: Thu Aug/09/12 at 8:25am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Slayer of Peasants
3BB
Creature - Horror
3/4

Intimidate

T: Destroy target creature with combined power and toughness less than five.

The strong survive. The weak perish. It has been and will always be that way.

Next card: Peasants' Revenge

Date Posted: Thu Aug/09/12 at 8:59am

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Peasant's revenge 4GW
Sorcery R
Creatures you control with combined p/t of less than 2 become 6/3 and gain trample until end of turn.
Miracle W/G

Next: Peasant's Shelter (land)
Date Posted: Thu Aug/09/12 at 9:04am

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Forgot to say-can't be a reprint of pendelhaven
Date Posted: Thu Aug/09/12 at 12:46pm

Squillis
Posts: 424
Joined: 20-Nov-08

Peasant's Shelter
Land R
T: Prevent all damage that would be dealt to target creature with a combined Power and Toughless of 3 or less this turn.

Next Card: King's Shelter


[Edited by Squillis on 9/Aug/12 at 12:59PM]
Date Posted: Thu Aug/09/12 at 3:21pm

Academic
Posts: 1305
Joined: 29-Mar-12

King's Shelter - 4
Artifact - Fortification
King's Shelter is indestructible.
{tap}:Prevent all damage to target legendary creature.
Fortify 3

Next Card: (because it sounds like interesting flavor) Peasant's Castle

[Edited by Academic on 9/Aug/12 at 3:22PM]
Date Posted: Thu Aug/09/12 at 11:34pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Last One!

Peasant's Castle

Legendary Land

All 1/1 and 2/2 creatures you control have "Tap: Add 1 to your mana pool".


Next card: Iceaxe
Date Posted: Fri Aug/10/12 at 7:48am

Squillis
Posts: 424
Joined: 20-Nov-08

Ice Axe 2
Snow Artifact - Equipment
Whenever equipped creature deals combat damage, if equipped creature isn't a Snow creature, destroy Ice Axe.
Equipped creature gets +5/+2
Equip 2
Shatter the handle or shatter the heart

Next Card:  Falling Rock
Date Posted: Fri Aug/10/12 at 11:31am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Falling Rock

2R

Deal 5 damage to target creature or player.

Next Card:Lady of Etherium (an artifact creature).
Date Posted: Fri Aug/10/12 at 1:45pm

Squillis
Posts: 424
Joined: 20-Nov-08

Lady of Etherium 1UU
Artifact Creature - Wizard
Other Artifact Creatures you control get +1/+1 and "Whenever this creature deals combat damage to a player draw a card."
2/2

Next Card: Flamable Miasma
Date Posted: Fri Aug/10/12 at 8:51pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Flammable Miasma 2U

Creature- Elemental

Whenever Flammable Miasma is dealt damage, it becomes a red 6/4 Elemental creature with haste until end of turn.

Izzet
1/3

Next Card: A Golgari creature that changes when it takes damage!

[Edited by spiderman1100 on 10/Aug/12 at 10:27PM]
Date Posted: Sat Aug/11/12 at 1:08am

theotherguy
Posts: 346
Joined: 04-Feb-11

Resurrection Troll

BG

Creature-Troll

When Resurrection Troll takes 3 or more damage from a single source during a turn, it becomes a 4/4 Zombie Troll creature with "Sacrifice a creature: Regenerate Resurrection Troll".

0/3

Some trolls are easy to get rid of. Others keep coming back.

Next card: damage-it-to-change-it Boros
Date Posted: Sat Aug/11/12 at 10:20am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Inner-Blaze Flamekin                          1(R)(W)

Creature - Elemental Soldier           Uncommon

First Strike

When Inner-Blaze Flamekin is dealt non-combat
damage, prevent that damage. Then Inner-Blaze
Flamekin becomes a 4/4 Red Elemental Creature
with first strike, trample, and haste.

Even with Boros training, the flamekin cannot hide their
true nature in battle.
                                                             2/1




[Edited by TheJesterDivine on 11/Aug/12 at 10:21AM]

[Edited by TheJesterDivine on 11/Aug/12 at 11:02AM]
Date Posted: Sat Aug/11/12 at 10:21am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Willful Recruit 1RW

Creature- Human Soldier


When Willful recruit is dealt damage, I gets +1/+1 and gains your choice of double strike, flying, or lifelink until end of turn.

2/2

Next card: Damage-it-to-change-it Azorious
Date Posted: Sun Aug/12/12 at 10:07am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Fine, I'll do it.

Inexperienced Lawkeeper 1WU

Creature- Human Soldier

When Inexperienced Lawkeeper is dealt damage, it becomes a 3/4 spirit creature with flying and vigilance.

1/2

Next card: Damage- changing Dimir
Date Posted: Sun Aug/12/12 at 11:20am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Shadow Initiate
1UB
Creature - Human Wizard
1/2

When Shadow Initiate deals combat damage to a player, it becomes a 3/3 Spirit with Hexproof and "When this creature deals combat damage to a player, that player exiles a card from his or her hand."

Only after spending years in the shadows do House Dimir initiates learn to embrace the shadows and become one of them.

Next: A changing Izzet
Date Posted: Sun Aug/12/12 at 11:23am

theotherguy
Posts: 346
Joined: 04-Feb-11

Phoboneme

3UB

Creature-Shade Assassin

Flying

Whenever Phoboneme takes combat damage, Phoboneme gets -1/-1 and is unblockable until the end of its controllers next turn.

Whenever Phoboneme deals combat damage to a player, that player puts the top card of his or her library into the graveyard.

3/3

Next card continues the cycle, but you choose the guild.
Date Posted: Sun Aug/12/12 at 11:25am

theotherguy
Posts: 346
Joined: 04-Feb-11

I took too long to write mine. The Flammable Miasma that started this whole thing was Izzet. Does that make a difference?
Date Posted: Mon Aug/13/12 at 2:29am

Kethiju
Posts: 225
Joined: 24-Jul-12

The Cycle Continues

2BW

Enchantment

During your upkeep, each other player looses 1 life, and you gain 1 life for each life lost.

Those damn Orzhov! Always with the "Have you tithed to the Church today?"
Date Posted: Mon Aug/13/12 at 11:23am

Squillis
Posts: 424
Joined: 20-Nov-08

Selesnya Trainee 1GW
Creature - Dryad U
If Selsnya Trainee would be dealt combat damage, prevent that damage, put a 1/1 green Saproling into play, and Selesnya trainee becomes a 3/5 Treefolk Soldier with Reach and Trample and loses this ability.
The dryad took the spear of her opponent in her heart and grew it into it's own life while showing the terror she had been holding inside.
1/1


Next Card: Gruul version


[Edited by Squillis on 13/Aug/12 at 11:24AM]
Date Posted: Mon Aug/13/12 at 3:19pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Gruul Pledge
Creature - Human Barbarian
1RG
2/1

Whenever a land is put into an opponent's graveyard from the battlefield, if Gruul Pledge doesn't have any +1/+1 counters on it, put three +1/+1 counters on it, and it gains trample.

Pledges to Gruul clans don't undergo what one would normally call a screening process. Instead, after a night of reckless abandon, those not buried under collapsed buildings or crushed underfoot by the other pledges are welcomed as members.

Next: A legendary creature not from Ravnica, re-imagined as a member of a Ravnica guild, EG, Gerrard, Blade of Justice (Boros).
Date Posted: Mon Aug/13/12 at 4:02pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Teneb, Savra's Ally

4BG

Legendary Creature-Dragon

Flying

Sacrifice a black creature and a green creature: Look at the top five cards of your library. Choose a black or green creature and put it onto the battlefield, and put the other cards on the bottom of your deck.

6/6

Next card: Rafiq's Shield Platoon
Date Posted: Tue Aug/14/12 at 3:23am

Kethiju
Posts: 225
Joined: 24-Jul-12

Rafiq's Shield Platoon

3RWW

Vigilance, Banding

Raqis' Shield Platoon may block any number of creatures.

3/10

"Now that we have the Rakdos under control, it's high time we do something about those Golgari necromancers." - Rafiq

Next card: Revisioned Szadek, Lord of Secrets
Date Posted: Tue Aug/14/12 at 8:07am

Squillis
Posts: 424
Joined: 20-Nov-08

Szadek, Lord of Lies UUBB
Legendary Creature - Vampire
Discard a card: Target opponent discards a card.  Activate this ability only any time you could play a Sorcery.
5, T: Each player draws cards equal to the number of cards in his/her graveyard.

Next Card:  Death and Taxes (not the deck, but in the same lines)
Date Posted: Tue Aug/14/12 at 11:31pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Death And Taxes 1WB

Enchantment

As long as you control more permanents than each opponent, creatures you control have first strike.

As long as an opponent controls more permanents than you, creatures you control have deathtouch.


Next Card: The most annoying card you can think of to create that will still be "fair" (lets try for each person on mtg combos to make one)

[Edited by spiderman1100 on 14/Aug/12 at 11:32PM]
Date Posted: Tue Aug/14/12 at 11:44pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Fall into the Shadows  4BB

Sorcery

Chose a creature type. Exile all creatures of the chosen type. Put tokens which are copies of each creature exiled this way onto the battlefield under your control. Lose 1 life for each creature exiled this way.

Flashback 9BBB
Date Posted: Wed Aug/15/12 at 8:02am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Spirit of the Storm
1WU
Legendary Creature - Spirit
2/1

Flash, Flying

When Essence of the Wind enters the battlefield, put target non-land permanent on top of its owners' library.

"When a storm like that hits, forget about reaching your destination that day. Count yourself lucky if you get there at all." -Hunding Gjornersen
Date Posted: Wed Aug/15/12 at 10:41am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Nirvana Empath 2WWG

Creature- Druid


Nirvana Empath can not leave the battlefield. (it can not die, it can not be returned to your hand, it can not be put anywhere in your library, and it can not be exiled.)

You can not sacrifice Nirvana Empath.

6: Nirvana Empath loses all abilities until end of turn and becomes 7/7 until end of turn. Any player may activate this ability.

2/2
Date Posted: Wed Aug/15/12 at 11:52am

Squillis
Posts: 424
Joined: 20-Nov-08

Beeble Clones UUUU
Creature - Shapeshifter
As Beeble Clones enters the battlefield you may have it copy a creature of your choice, if you do it target opponent gains controls it, all instances of color words on it are replaced with a color of your choice, it is a Beeble in addition to its other types, it is blue, gains 'At the beginning of your upkeep this creature deals 2 damage to you', has a Power equal to the power of a creature of your choice and toughness equal to the toughness of a creature of your choice, and gets +1/+1 for each card in your opponents hands and -1/-1 for each card in your hand.

I added as many layers as I felt I could reasonably do :).  This seems fair, if not TERRIBLE to try and keep track of ;)
Date Posted: Wed Aug/15/12 at 12:58pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Yuuri, Herald of the End of Existance

5WWWW

When Yuuri Herald of the End of Existance enters the battlefield exile all creatures other than Yuuri, Herald of the End of Existance.

8/8

Next Card:Pushed Beyond the Limit
Date Posted: Wed Aug/15/12 at 2:48pm

theotherguy
Posts: 346
Joined: 04-Feb-11

First, my "most annoying" contribution:

Edge of Reality

12

Creature-Wall

Edge of Reality is indestructible. Edge of Reality can block any creature, regardless of that creature's abilities, and can block any number of creatures.

0/10


Pushed Beyond the Limit

RRR

Instant

Play only during your second main phase. You may take another combat phase this turn. Only one creature may attack, and that creature gets +3/+0 and gains first strike and trample. That creature must have been blocked during the previous combat phase.

Date Posted: Sat Aug/18/12 at 3:17pm

theotherguy
Posts: 346
Joined: 04-Feb-11

This seems to have disappeared again. Probably my fault this time...
Next card: Lethemancer's Gate
Date Posted: Sat Aug/18/12 at 3:18pm

theotherguy
Posts: 346
Joined: 04-Feb-11

This seems to have disappeared again. Probably my fault this time...
Next card: Lethemancer's Gate
Date Posted: Sat Aug/18/12 at 7:20pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

My annoying submition:
Orim's Revenge UW
Instant Rare
Split Second
Target player can't play spells this turn.

Not today.
-Orim
Date Posted: Sat Aug/18/12 at 8:47pm

Skybreak22
Posts: 327
Joined: 01-Feb-10

Lethemancer's Gate
Sorcery                       3BB

Each player discards all cards from his or her hand. You draw a card for each Planeswalker card discarded this way.

"What were their names again?........eh, it  matters not." - Cunning Lethemancer


Next card: Whistler's Indifference
Date Posted: Sun Aug/19/12 at 11:35pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Whistler's Indifference 2W

Enchantment

All creatures are 2/3 and are Townsfolk in addition to their other types.

Next Card: Make a new transform card!
Date Posted: Mon Aug/20/12 at 5:02am

Nickosis
Posts: 154
Joined: 31-Mar-12

Amulet of Becoming  6

Artifact - Rare



X, Tap: You may put a non-land permanent, with converted mana cost X, from your hand into play. If you do, transform Amulet of Becoming.



Amulet of the Necropolis

X, Tap: Return target non-land permanent, with converted mana cost X, from a graveyard to play under your control. If you do transform Amulet of the Necropolis.



I was thinking about transforming then having to pass to another player. Does that sound okay or just leave as is?

Next Card: Memories of the Lost

[Edited by Nickosis on 20/Aug/12 at 5:59AM]
Date Posted: Mon Aug/20/12 at 5:04am

Nickosis
Posts: 154
Joined: 31-Mar-12

  Pretty cool eh.


[Edited by Nickosis on 20/Aug/12 at 5:59AM]
Date Posted: Mon Aug/20/12 at 5:05am

Nickosis
Posts: 154
Joined: 31-Mar-12

Sorry for posting again, I just want to ruin this with my name, Muwahahahahahahahahaha! j/k.


[Edited by Nickosis on 20/Aug/12 at 6:00AM]
Date Posted: Mon Aug/20/12 at 10:27am

theotherguy
Posts: 346
Joined: 04-Feb-11

Memories of the Lost

1UU

Enchantment

At the beginning of your end phase, draw two cards. If a creature you controlled entered the graveyard from the battlefield this turn, instead draw four cards and discard one card.

Next card: Elf Mafia
Date Posted: Mon Aug/20/12 at 1:49pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Elvish Mafia 3G

Creature- Elf Warrior

Whenever a creature you control dies, put a copy of Elvish Mafia onto the battlefield under your control.

2/2


Next card: Jace, Overlord of Ravnica (Who knows? They are making a new Jace)
Date Posted: Mon Aug/20/12 at 8:49pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Jace, Overlord of Ravnica  3RB

Planeswalker - Jace

+1: Look at the top 3 cards of your library and return them in any order. Draw a card.

-2: Copy target instant or sorcery. You may choose a new target for the spell.

-9: You gain an enblem "Pay 1 life and discard a Blue or Red card, counter target spell."

 

Next card: Elspeth, Knight Lord of Boros
Date Posted: Tue Aug/21/12 at 12:38am

theotherguy
Posts: 346
Joined: 04-Feb-11

Elspeth, Knight Lord of Boros

1WWR

Planeswalker-Elspeth

+1: Put a 1/1 red and white Legionnaire token onto the battlefield.

-2: Creatures you control that are both red and white gain +2/+2 and first strike until the emd of your turn.

-6: Gain 1 life for each white creature you control. Destroy target permanent for each red creature you control.

4

Next card: Mashock the Unguilded
Date Posted: Tue Aug/21/12 at 1:12pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Mashock the Unguilded
5
Legendary Creature - Human Rogue
4/4

Protection from dual-coloured (Mashock the Unguilded has protection from spells and permanents that have exactly two colours.)

Whenever an opponent casts a coloured spell, that player loses 1 life.

Whenever you cast a coloured spell, sacrifice Mashock the Unguilded and you lose 2 life.

Ravnica's remorseless reckoning returns.

Next: Kyren the Guilded
Date Posted: Tue Aug/21/12 at 1:31pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Kyren, the Guilded W/U U/B B/R R/G G/W
Legendary Creature- Elemental
Protection from monoclolred and colorless.
Whenever you cast a multicolored spell, you gain life equal to how many colors in its mana cost.
When you cast a colorless spell, sacrifice Kyren.
Youmay cast Kuren for 0 if you cast 2 multicolored spells this turn.
4/4
Next: Kiora Altura Planeswalker!
Date Posted: Wed Aug/22/12 at 9:30am

spiderman1100
Posts: 354
Joined: 19-Apr-12

I just want to say, I would LOVE to play EDH with the Unguilded card we made. I seems so fun!
Date Posted: Wed Aug/22/12 at 12:56pm

Squillis
Posts: 424
Joined: 20-Nov-08

I assume you meant the planeswalker Kiora Atua,

Kiora Atua, the Deep 1UU
Planeswalker - Kiora M
+1: Put an Island from your hand onto the battlefield.
-4:  Search your library for a Kraken or Leviathan creature card or Island card and put it onto the Battlefield.
-6:  You get an emblem with "You may play any number of Islands during your turn, You may pay 0 rather than pay the casting cost of Leviathan and Kraken creatures you control, and All lands are Islands in addition to their other types."
2

Next Card:  Make an Urza Planeswalker
Date Posted: Wed Aug/22/12 at 3:21pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Urza, Harbringer of Time 3UUU

Planeswalker - Urza

+1: Tap upto 3 target creatures. They don't untap during their controler's untap phase.

0: Look at the top 5 cards of your library and return them in any order.

-2: For each type of counter on any creature or player, you may put an additional counter of that type on that creature or player, or you may remove a counter from any creature or player.

-7: You gain an emblem "permanents you control untap during each untap phase."

3 loyalty

Next card: Mishra as a planeswalker. (Mishra is Urza's brother. FYI)
Date Posted: Thu Aug/23/12 at 9:38am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Mishra Enlightened RUB

+1: Search your library for an artifact card, reveal it, and put it into your hand.

+1: Put an artifact card from your hand onto the battlefield.

-3: Permanents you control become artifacts.

-6: Destroy all other non-artifact permanents.

3

Next Card: A 1 drop thats a 3/3. (you make it fair... or broken...)
Date Posted: Thu Aug/23/12 at 11:51am

theotherguy
Posts: 346
Joined: 04-Feb-11

Isamaru, Hound of Konda

Oh, wait, that's taken.

Æther Marauder

R

Creature-Illusion Warrior

When Æther Marauder enters the battlefield, sacrifice two basic lands or one nonbasic land. If you don't, sacrifice Æther Marauder.

3/3

Next card: Ancient Battlefield
Date Posted: Thu Aug/23/12 at 9:38pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Ancient Battlefield 2W

Enchantment

When ~ enters the battlefield, put 5 time counters on each creature.

Creatures enter the battlefield with 5 time counters on them.

At the beginning of each upkeep, remove a time counter from each creature.

Creatures without time counters on them get +3/+3.


Next card: Archon of Wrath
Date Posted: Fri Aug/24/12 at 8:02am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Archon of Wrath
3WWW
Creature - Archon
4/6

Flying, Vigilance

At the beginning of your upkeep, you may destroy target tapped creature.

As we approached the citadel, under the cloak of night, I felt that victory of assured. In a flash of light, I saw not but the glow of the mane, the shine of the sword, and the wrath of vengeance unleashed on my companions. - Jorac, Keldon Marauder

Next card: Archon of Fury
Date Posted: Fri Aug/24/12 at 10:09am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Archon of Fury 3RRR

Creature- Archon

Flying, Haste


Whenever another creature attacks, Archon of Fury Deals Damage to it equal to its power.

6/6

Next Card: Archon of Deceit
Date Posted: Fri Aug/24/12 at 10:36am

scottymandingo
Posts: 845
Joined: 13-Jul-09

Archon of Deceit - 3BBB - Archon - 6/5

Flying, deathtouch

Whenever you are dealt damage by an opponent, that opponent sacrifices two creatures.

Next card: Archon of Knowledge
Date Posted: Fri Aug/24/12 at 1:16pm

Squillis
Posts: 424
Joined: 20-Nov-08

Archon of Knowledge 3UUU
Creature - Archon
Flying, ... Flying? (just kidding, really Hexproof)
Whenever a creature you control deals combat damage to a player, draw that many cards.
4/6

Next Card:  Archon of Might
Date Posted: Fri Aug/24/12 at 1:21pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Archon of Might
3GGG
Creature - Archon
5/5

Reach, Vigilance

Whenever Archon of Might is dealt damage, you distribute that many +1/+1 counters among any number of target creatures.

Next card: Archon of Steel
Date Posted: Fri Aug/24/12 at 1:33pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Archon of Steel - 6

Artifact Creature

5/5

Indestructable, Trample

During your upkeep, choose 1; Artifact creatures you control gain First Strike until end of turn, artifact creatures you control gain flying until end of turn, or creatures you control are artifact creatures in addition to their other types until end of turn.

Next card: Emperious, Arch-Angel of Valor
Date Posted: Fri Aug/24/12 at 2:48pm

Squillis
Posts: 424
Joined: 20-Nov-08

Emperious, Archangel of Valor 5WW
Legendary Creature - Angel Avatar
Flying, First Strike, Vigilance, Lifelink
Other creatures you control get +2/+2 and have Emperious's other abilities (this includes ones given by other effects).
5/7


Next Card: Malthael, Archangel of Wisdom
Date Posted: Fri Aug/24/12 at 3:04pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Malthael, Archangel of Wisdom
5UU
Legendary Creature - Angel Avatar
4/7

Flying, Hexproof

You may look at your opponent's hands and libraries. (You may do this at any time)

If you would draw a card, you may instead look at the top three cards of your library and put them back in any order. You may shuffle your library. Then draw a card.

Next: Cyrex, Archangel of Torment
Date Posted: Fri Aug/24/12 at 6:11pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Cyrex, Archangel of Torment

5BB

Legendary Creature-Angel Avatar

Flying, intimidate, haste

Whenever Cyrex, Archangel of Torment deals combat damage to a player, that player discards two cards.

5/5

Next card: Haleza, Archangel of Growth

[Edited by theotherguy on 24/Aug/12 at 6:13PM]
Date Posted: Sat Aug/25/12 at 9:40am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Haleza, Archangel of Growth 5GG

Creature- Angel Avatar


Flying, Trample

At the beginning of each upkeep, put a +1/+1 counter on each creature you control.

3/4

Next Card: Enform, Archangel of Image

[Edited by spiderman1100 on 25/Aug/12 at 9:41AM]
Date Posted: Sat Aug/25/12 at 9:41am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Too powerful in EDH
Date Posted: Sat Aug/25/12 at 9:47am

DyingJester
Posts: 1771
Joined: 16-Dec-08

Enform, Archangel of Image            5WW

Legendary Creature = Angel            Mythic

First Strike, Vigilance, Flying

Other Creatures you control get +2/+2 and First
Strike.

2WWW: Each Creature you control gains +3/+3 and gains flying.

When it comes to leadership, Image is everything


                                                                    1/6

Next Card:  Borielle, Archangel of Wrath
Date Posted: Sat Aug/25/12 at 4:42pm

XxMeizterxX
Posts: 112
Joined: 01-Nov-11

Borielle, Archangel of Wrath 5BRR

Legendary Creature = Angel Mythic

Flying, Haste

1B:Regenarate target creature you control

Tap:Borielle, Archangel of Wrath. Borielle, Archangel of Wrath deals 3 damage to target player

Other creatures you control have haste.

Other creature you control gain : Tap this creature, it deals 1 damage to target creature or player

[i]I shall see this worl burning before me.[/i]
5/5


NEXT CARD: Maephistho, Lord of Mox.

[Edited by XxMeizterxX on 25/Aug/12 at 4:43PM]
Date Posted: Sat Aug/25/12 at 10:51pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Maephistho, Lord of Mox  9

Legendary Artifact Creature - Angel Avatar

Sunburst, Flying

T: Add BWRGU to your mana pool for each +1/+1 counter on Maephistho, Lord of Mox.

2/2

Next card: Staff of Indeterminate Evil (equipment card)
Date Posted: Sun Aug/26/12 at 9:00am

scottymandingo
Posts: 845
Joined: 13-Jul-09

Staff of Indeterminate Evil - 6 - Legendary Artifact Equipment

When
Staff of Indeterminate Evil is equipped to a creature, target player discards two cards and you lose 2 life.

{B}{B}{B},{T}: Choose one - Destroy target creature. It can't be regenerated.; or target player loses 4 life.; or all creatures target player controls gain deathtouch until end of turn.

Equip {6}

"Where did this thing come from and just how evil is it?"
"I have no idea..."


Next card: Slave To The Grind
Date Posted: Sun Aug/26/12 at 5:47pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Slave to the grind 2BB
creature-slave
At the begining of your upkeep, put the top 5 from library to graveyard or tap slave to the grind.
5/4
Next: An EDH general!
Date Posted: Sun Aug/26/12 at 6:01pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Highlander of the Elder Dragons WUBRG

Creature- Human Warrior

At the beginning of your upkeep, you may search your library for a legendary dragon creature and put it onto the battlefield. Then shuffle your library.

Dragon Creatures you control get +2/+0 and have trample.

2/3

Next Card: Dragons to with my EDH general!
Date Posted: Sun Aug/26/12 at 6:15pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Dashenk the Raider

2WR

Legendary Creature-Dragon Warrior

Attacking Human creatures you control get +2/+0 and gain vigilance.

R: Dashenk the Raider gains +1/+0 until end of turn.

2/2

Next card: Drake Cavalry
Date Posted: Mon Aug/27/12 at 8:20am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Drake Calvary

Creature- Drake Warrior

Horsemanship

When Drake Calvary dies, return it to the battlefield tapped. It loses Horsemanship and it gains flying.


Who knew Drakes rode horses?

Next Card: Unicorn Drakesman
Date Posted: Mon Aug/27/12 at 2:02pm

Academic
Posts: 1305
Joined: 29-Mar-12

Unicorn Drakesman - WB
Instant
Randomly choose a creature your opponent controls. Unicorn Drakesman deals six damage to that creature.

Turns out, unicorns can't ride drakes.

Next Card: Unicorn-Shaped Crater
Date Posted: Tue Aug/28/12 at 3:21am

Kethiju
Posts: 225
Joined: 24-Jul-12

Unicorn-Shaped Crater

Land

T: add WW to your mana pool.

3T: Put a 2/2 Unicorn token with first strike into play under your control.

[i]"Look at that! Something tells me we're gonna need a spit and a hot fire.[/i]
Date Posted: Tue Aug/28/12 at 3:23am

Kethiju
Posts: 225
Joined: 24-Jul-12

Sorry. Forgot the next card, so...next card: Kokusho's Fang (equip card. it's a kamigawa dragon for those who don't know.
Date Posted: Tue Aug/28/12 at 7:05am

spiderman1100
Posts: 354
Joined: 19-Apr-12

Kokusho's Fang 2

Equipment

When equipped creature dies, each opponent loses 3 life. You gain life equal to the life lost this way.

Equip- 4

Next Card: Keiga's Fang

[Edited by spiderman1100 on 28/Aug/12 at 7:05AM]
Date Posted: Tue Aug/28/12 at 8:20am

SirZapdos
Posts: 329
Joined: 21-Jun-11

Keiga's Fang
3
Legendary Artifact - Equipment

When equipped creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls.

Equip 3

Next: The fang of either Ryusei, Jugan or Yosei


Date Posted: Tue Aug/28/12 at 11:16am

theotherguy
Posts: 346
Joined: 04-Feb-11

Yosei's Fang

3

Legendary Artifact-Equipment

When equipped creature dies, tap two target permanents. Those permanents do not untap during their controller's next untap phase.

Equip 3

Next card: Ryusei's Fang or Jugan's Fang
Date Posted: Tue Aug/28/12 at 12:06pm

Squillis
Posts: 424
Joined: 20-Nov-08

Ryusei's Fang 3
Artifact - Equipment
When equipped creature dies, Ryusei's Fang deals 2 damage to each creature without flying
Equip 3

Next Card: Jugan's Fang


[Edited by Squillis on 28/Aug/12 at 12:07PM]
Date Posted: Tue Aug/28/12 at 12:59pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Jugan's Fang
3
Legendary Artifact - Equipment

When equipped creature dies, distribute X +1/+1 counters among any number of target creatures, where X is the equipped creature's power.

Equip 3

Next: Ugin's Fang
Date Posted: Wed Aug/29/12 at 2:06pm

Squillis
Posts: 424
Joined: 20-Nov-08

Ugin's Fang 3
Artifact - Equipment
Equipped creature is colorless and has Hexproof and "Whenever you cast a colorless spell you may pay 1, if you do draw a card."
Equip 3

Next Card: Ugin, the Colorless Planeswalker Dragon
Date Posted: Thu Aug/30/12 at 7:43pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Ugin, The Ghost Flame 7

Planeswalker - Ugin

+1: Deal 2 damage to target creature or player. Effects that prevent or redirect damage cannot be used.

-2: Put a Ghostfire counter on target creature and tap that creature.

-7: Gain control of all creatures with Ghostfire counters on them. They have haste until end of turn.

3 loyalty

Next card: Yawgmoth planeswalker.
Date Posted: Fri Aug/31/12 at 4:59pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Yawgmoth, the Plaguebearer

3BBB

Planeswalker-Yawgmoth

+2: Put a -1/-1 counter on target creature.

-3: Destroy target nonblack creature.

-X: Distribute X -1/-1 counters among any number of target creatures.

4

Next card: a different Yawgmoth planeswalker



[Edited by theotherguy on 31/Aug/12 at 5:02PM]
Date Posted: Fri Aug/31/12 at 5:06pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

I love it how it costs less than Black Sun's Zenith, doesn't shuffle, but can DISTRIBUTE instead of put it on all of them.
Date Posted: Sat Sep/01/12 at 3:54pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Yawgmoth, the Perfected BBBBB

Planeswalker- Yawgmoth

+1: Remove X counters from Yawgmoth, the Perfected, then put an X/X Horror creature token onto the battlefield.

-1: Sacrifice a creature, then put X loyalty counters on Yawgmoth, the Perfected, where X is the sacrificed creature's power.

-3: all creatures you control, then put an X/X Horror creature token onto the battlefield, where X is the total power and toughness of the sacrificed creatures.

3

Next Card: The reason Yawgmoth Dies/Died
Date Posted: Sat Sep/01/12 at 6:33pm

Kethiju
Posts: 225
Joined: 24-Jul-12

As it turns out, we don't know if Yawgmoth is really dead. Gerard used Urza's Powerstone Eyes and a satelite artifact called the Null Moon, which contained the highest concentration of White mana in Dominaria. As far as Wizards is letting us believe, Yawgmoth is dead, but when you become so powerful in black magic to become a god, death is mearly a minor setback. Too bad about Urza though. Gerard decapitated him. Bastard.
Date Posted: Sat Sep/01/12 at 6:38pm

Kethiju
Posts: 225
Joined: 24-Jul-12

But, a card was called for, so here it is:

Null Moon             9

Legendary Artifact

Black spells cost an additional 5 plus 2 life per instance of the black mana symbol to cast. Black spells can only be cast at anytime their controler could cast a sorcery.

Gerard looked long and hard into the eyes of his decapitated mentor. Seeking the answers to end the war. Sissay yelled for him to look skyward, then he saw it. The Null Moon. Salvation would be thiers this day.
Date Posted: Sat Sep/01/12 at 6:38pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Sorry to post 3 times in a row, next card: Urza's Powerstone Eyes
Date Posted: Mon Sep/03/12 at 6:21pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Urza's Powerstone Eyes 2


Artifact


Tap: Add 2 Mana of any color to your mana pool.




Next Card: Yawgmoth's Eyes (think of the artifact)
Date Posted: Mon Sep/03/12 at 10:37pm

TheCaptain
Posts: 909
Joined: 13-Apr-11



[Edited by TheCaptain on 3/Sep/12 at 10:38PM]
Date Posted: Mon Sep/03/12 at 10:38pm

TheCaptain
Posts: 909
Joined: 13-Apr-11

Yawgmoth's Eyes 4
Artifact

3, Tap, Sacrifice Yawgmoth's Eyes: Destroy target Planeswalker. If the Planeswalker is destroyed in this way, return to the battlefield under your control.


Next Card: Glacian, Genius of the Thran
Date Posted: Tue Sep/04/12 at 1:27am

Kethiju
Posts: 225
Joined: 24-Jul-12

Glacian, Genius of the Thran 3UU

Planeswalker - Glacian

+1: Untap target artifact.

-4: Search your library for an artifact card with a converted casting cost of 4 or less. Shuffle your library.

-7: Until the end of your turn, all non-creature artifacts you control become 5/5 artifact creatures. They have haste.

5 loyalty

Next card: Baron Sengir (a planeswalker)
Date Posted: Tue Sep/04/12 at 1:38am

scottymandingo
Posts: 845
Joined: 13-Jul-09

Baron Sengir, Ruler of Ulgrotha - Planeswalker - Baron Sengir - Loyalty: 3 - 2BBB

+1: Put a +1/+1 counter on target Vampire you control.

-2: Vampire creatures you control gain flying until end of turn.

-8: Destroy all non-Vampire creatures target opponent controls. For each creature destroyed this way, put a +1/+1 counter on all Vampires you control. Untap all Vampires you control.

Next card: Dark Barony


[Edited by scottymandingo on 4/Sep/12 at 1:43AM]
Date Posted: Tue Sep/04/12 at 8:11am

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Dark Barony

 2BB

Destroy target nonblack creature. It's controller loses life equal to it's power.

Next Card:Tome, Angel of Retribution
Date Posted: Tue Sep/04/12 at 2:11pm

Kethiju
Posts: 225
Joined: 24-Jul-12

Tome, Angel of Retribution 5WWw

Legendary creature - Angel

Flying, First Strike

Whenever a red or black source would deal damage to you, Tome, Angel of Retribution deals that much damage to that source's controler.

5/5

Next card: Tear the Skies Assunder
Date Posted: Tue Sep/04/12 at 3:38pm

Squillis
Posts: 424
Joined: 20-Nov-08

Tear the Skies Asunder 2RG
Sorcery
Each creature with flying deals damage to itself equal to its power, then tap those creatures.
The sky turned black as coal lit only by the flaming carcases that fell from their heights.

Next Card: An Elderwurm
Date Posted: Fri Sep/07/12 at 12:43am

theotherguy
Posts: 346
Joined: 04-Feb-11

Piru

8

Legendary Creature-Elder Dragon

Flying

When Piru enters the battlefield, choose one: target player empties his or her mana pool, or you add (1) to your mana pool for each nonland permanent you control.
During your upkeep, pay (3) or sacrifice Piru.

5/5

Next card: Thune Duststorm
Date Posted: Fri Sep/07/12 at 7:56am

Squillis
Posts: 424
Joined: 20-Nov-08

Thune Duststorm 3WW
Sorcery
Destroy all enchantments and tapped creatures and tap all other creatures, they don't untap during their controller's next untap step.
In Thune, the wind can tear the skin from bone and magic from spells.

Next Card: a card that features all of the new guild mechanics from RtR (Detain, Unleash, Populate, Overload, and Scavenge)
Date Posted: Fri Sep/07/12 at 9:41pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Total Mess 3RR

Sorcery Rare

Target creature fights target creature.

Overload 5RR (Creatures would fight themselves)

Why is MTGO crash every single time! --Tibalt, the fiend-blooded.

Next Card: Another card in the "Judge's Familiar Uncommon" cycle! (Rakdos/ Izzet)
Date Posted: Fri Sep/07/12 at 9:42pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Didnt read correctly, Sorry Squillis.
Date Posted: Sat Sep/08/12 at 12:28pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Alchemist's Intern R/U

Sacrifice Alchemist's Intern: Target opponent draws a card and Alchemist's Intern deals 4 damage to that player.

Next Card: A Rakdos Card
Date Posted: Sat Sep/08/12 at 11:36pm

scottymandingo
Posts: 845
Joined: 13-Jul-09

Pact of Rakdos - Sorcery - 0

Pact of Rakdos is Red and Black.

Each opponent sacrifices half of the permanents he or she controls rounded up. You gain 3 life for each non-Demon sacrificed this way.

During your next upkeep, pay 5RB or you lose the game.

Next card: The Struggle Within
Date Posted: Sun Sep/09/12 at 1:23am

theotherguy
Posts: 346
Joined: 04-Feb-11

The Struggle Within

WBR

Sorcery

Each player puts the top card of his or her library facedown in a pile. Flip the top card of the pile faceup. Each player may secretly pay any amount of life. Each player who paid life then reveals the ampunt of life he or she paid. The player or players who payed the most life may cast that card without paying its mana cost. Repeat this process for each card in the pile.

Next card: Phoenix Feather Sword

[Edited by theotherguy on 9/Sep/12 at 1:33AM]

[Edited by theotherguy on 9/Sep/12 at 1:35AM]
Date Posted: Sun Sep/09/12 at 1:20pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Pheonix Feather Sword

4

Equipped creature gains flying. When the equipped creature dies sacrifice Pheonix Feather Sword and put that creature onto the battlefield under your control.

Equip:3

Next Card (Since it wasn't done right the first time). Magus of Insanity (a creature with an activated ability that makes your opponent discard).
Date Posted: Sun Sep/09/12 at 5:06pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Magus of Insanity 2B
Creature- Human Wizard

2BB, (tap): Target opponent reveals his or her hand. That player discards all nonland cards with the same name as another card in his or her hand.

3/1

Next: Rakdos Charm!
Date Posted: Sun Sep/09/12 at 8:08pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Rakdos Charm RB

Instant

Choose one: Destroy target noncreature permanent; or target player loses 1 life and discards a card, or put 2 +1/+1 counters on target creature.

Next Card: Golgari Charm
Date Posted: Mon Sep/10/12 at 9:01am

SirZapdos
Posts: 329
Joined: 21-Jun-11

No way should a red/black card be able to destroy an enchantment. That is colour pie sacrilege!

Golgari Charm
BG
Instant

Choose one - Target creature gets +3/+3 until end of turn; or target creature gets -3/-3 until end of turn; or return target creature card from your graveyard to your hand.

Next: Boros Charm!
Date Posted: Mon Sep/10/12 at 11:37am

TheCaptain
Posts: 909
Joined: 13-Apr-11

Boros Charm - RW

Choose one: Deal 2 damage to target creature and you gain 2 life; blocking creatures you control get +4/+4 until end of turn; attacking creatures you control gain lifelink and first strike until end of turn.

Next: Dimir Charm
Date Posted: Mon Sep/10/12 at 11:45am

theotherguy
Posts: 346
Joined: 04-Feb-11

Dimir Charm

UB

Instant

Choose one-counter target spell, or target player puts the top five cards of his or her library into the graveyard, or target creature loses all abilities, colors, and creature types until end of turn.

Next card: Gruul Charm

[Edited by theotherguy on 10/Sep/12 at 11:51AM]
Date Posted: Mon Sep/10/12 at 2:28pm

Squillis
Posts: 424
Joined: 20-Nov-08

Gruul Charm RG
Instant
Choose one - Destroy target Artifact or Enchantment, or creatures you control get +1/+0 and trample until end of turn, or deal 2 damage to each creature and each player.

Next Card: Orzhov Charm


[Edited by Squillis on 10/Sep/12 at 2:29PM]
Date Posted: Mon Sep/10/12 at 3:31pm

darthnefas
Posts: 1081
Joined: 04-Apr-11

Orzhov Charm, BW2, Artifact,
1: Equip
Creature gains, 1: Remove this creature and Orzhov Charm from the game and put it back into play at the end of turn equipped with Orzhov Charm.

Next card: Bolas Rage
Date Posted: Mon Sep/10/12 at 7:13pm

Skyb0rg_007
Posts: 26
Joined: 27-Jun-12

Bolas's Rage 5RBU
Sorcery

You and target opponent switch control of all creatures you both control. Untap them. They gain haste and trample. At the end of turn, Bolas's Rgae deals 13 damage to each creature.


Next: A Ral Zarek Planeswalker!
Date Posted: Mon Sep/10/12 at 7:22pm

Academic
Posts: 1305
Joined: 29-Mar-12

Ral Zarek, the Expatriate - 2RB
Planeswalker - Ral
+1: Deal one damage to target creature or player. Look at the top card of your library. You may put that card in your hand, or either on the top or bottom of your library.
-2: Deal four damage to target creature or player. Look at the top four cards of your library. You may choose a card to put in your hand, and place any remaining cards on the top or bottom of your library in any order.
-7: Prevent all damage dealt to any player until your next turn. You may draw a card for each damage prevented that way.
4

Next card: Tigers Are Cool
Date Posted: Tue Sep/11/12 at 8:20am

Squillis
Posts: 424
Joined: 20-Nov-08

Tigers are Cool 1R
Creature - Tiger
2/2

See, it goes With Grizzly Bears and Silvercoat Lion so we can have Lions, Tigers, and Bears, Oh My!

J/k

Tigers are Cool RGW
Enchantment
At the beginning of each player's upkeep, that player puts a 2/2 Tiger creature token onto the battlefield tapped.
Whenever a Tiger enters the battlefield its controller may have it fight a target of their choice.
"Rawr"

Next Card: a card featuring All of the new Guild mechanics from RtR (Detain, Unleash, Scavenge, Populate, and Overload)
Date Posted: Tue Sep/11/12 at 12:50pm

theotherguy
Posts: 346
Joined: 04-Feb-11

New Guildpact Protectors

3WUBRG

Legendary Creature-Soldier Wizard

Unleash

When New Guildpact Protectors enters the battlefield, you may detain two target nonland permanents.

4: Put one of the following into play, then populate: 2/2 black Zombie, two 1/1 red Goblins, two 1/1 green Saprolings, 1/2 white Bird with flying, or 2/2 blue Elemental.

Scavenge 6

Instants and sorcerys you cast have overload X, where X equals the spell's converted mana cost.

6/6

Next card: a prediction for another guild's mechanic
Date Posted: Tue Sep/11/12 at 1:50pm

Squillis
Posts: 424
Joined: 20-Nov-08

Boros Legion Commander 5{R/W}{R/W}
Creature - Human Soldier
Legion, Legion (This creature gets +2/+2 for each other creature with Legion you control)
Other creatures you control have Legion. (That creature gets +1/+1 for each other creature with Legion you control)
2/2

Next Card:  Create a card with a new Guild Mechanic for Orzhov, Gruul, Simic, or Dimir


[Edited by Squillis on 11/Sep/12 at 1:52PM]
Date Posted: Tue Sep/11/12 at 2:57pm

Narcinek War-Rider
Posts: 1283
Joined: 16-Jun-11

Orzhov Priest

WB1

Tithe (When this creature attacks your opponent loses 1 life).

2/2

Next card (cause this one wasn't done right the first time):Koth Rekindled (a planeswalker card)
Date Posted: Tue Sep/11/12 at 3:28pm

DyingJester
Posts: 1771
Joined: 16-Dec-08

Koth Rekindled       1(R)(R)(R)

Planeswalker - Koth                 Mythic

+1: Draw a card, then discard a card. If the
discarded card was a mountain deal 2 damage to
target creature or player.

-2: Destroy target land

-6: Destroy all lands, this ability cannot be countered.

(3 starting loyalty)


Next Card: Thirteenth Hour

-
Date Posted: Tue Sep/11/12 at 4:28pm

Academic
Posts: 1305
Joined: 29-Mar-12

Thirteenth Hour - (2/W)(2/B)(2/R)(2/U)(2/G)
Enchantment
Players can't win or lose the game.
Overtime.

Next Card: Goblin Hockey Team

[Edited by Academic on 11/Sep/12 at 4:29PM]
Date Posted: Tue Sep/11/12 at 4:40pm

SirZapdos
Posts: 329
Joined: 21-Jun-11

Goblin Hockey Team
1RR
Creature - Goblin

Snow-covered plainswalk, snow-covered islandwalk

Shortly after the game was introduced, the death rate of goblins named Puk climbed to an astonishing 97%.

2/2

Next card: Dwarven Softball Team
Date Posted: Wed Sep/12/12 at 10:10am

Squillis
Posts: 424
Joined: 20-Nov-08

Okay Academic, I Loved thirteenth hour, but was curious how it would work in a real game.  Your opponent concedes, you win.. but you can't... they lose and you draw? You play Go-fish for a while? You're permanently stuck in the game and can't escape?  Hmm, I'll go with that last one :).

With Goblin Hockey Team I lol'd myself on the flavor text, good job SirZapdos.

And because I'd never post without a card:

Dwarven Softball Team 1RR
Creature - Dwarf
T: Flip a coin, if heads put a Base counter on ~ and untap it, activate this ability only if there are 2 or less Base counters on ~.
Remove all Base counters from ~, T: Deal 1 damage to target creature or player for each Base counter removed in this way.  If 3 Base counters were removed in this way you may double the damage..
Little Men with Big Balls
1/2

Next Card: Troll Rugby Team
Date Posted: Wed Sep/12/12 at 1:59pm

Squillis
Posts: 424
Joined: 20-Nov-08

Hmm, found my answer to being unable to win when everyone else has lost:

104.2a A player still in the game wins the game if all of that player's opponents have left the game. This happens immediately and overrides all effects that would prevent that player from winning the game.

Date Posted: Thu Sep/13/12 at 7:29pm

spiderman1100
Posts: 354
Joined: 19-Apr-12

Troll Rugby Team 2GG

Troll Rugby Team has Trample as long as it's your turn.

As long as it's not your turn, Troll Rugby team gets -3/+3 and has defender.

"We have the ball! Let's troll them!"
- Tork, Rugby Prodigy

5/2

Next Card: Elvish Basketball Team (have something to do with their height- 'cuz their short)
Date Posted: Thu Sep/13/12 at 7:46pm

theotherguy
Posts: 346
Joined: 04-Feb-11

Elvish Basketball Team

1GG

Creature-Elf

2/G: Elvish Basketball Team gains flying until end of turn.

1/3
Without Quella's jumping shoe sponsorship, the team never could have beaten the treefolk.

Next card: Viashino Cricket Team
Date Posted: Sun Sep/23/12 at 2:16am

Kethiju
Posts: 225
Joined: 24-Jul-12

Viashino Cricket Team  3R

Creature - Viashino Sports Team

Phasing.

If Viashino Cricket Team  would be put in your graveyard from play, it instead gets a -2/-0 counter.

"Every time they are upto bat, they disappear. Strange game cricket."

4/1

Next card: Ajani Bowling Team Captain (planeswalker)
Date Posted: Wed Sep/26/12 at 9:07pm

spawnmaster
Posts: 35
Joined: 22-Sep-12

Ajani, Bowling Team Captain (3WW)


+1: destroy target sport team card.

-1: put out a 2/2 bowling team cat mascot named whiskers.

-6: ajani deals x damage to target player equal to the number of bowlers on the battle field.


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