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Combo Name: RAMPAGE!!!! Submitted By: lin sivvi
Card Name
Type
Cost
P/T
Editions (ordered by release)

Armadillo Cloak
Enchant Creature 1GW Invasion, Common

Paradox Haze
Enchantment - Aura 2U Time Spiral, Uncommon

Gabriel Angelfire
Summon Legend 3WWGG 4/4 Legends, Rare

Rapid Fire
Instant 3W Legends, Rare

Lure
Enchant Creature 1GG Mercadian Masques, Uncommon
Estimated Combo Cost: $9.94
Date Posted: Mon May/10/10 at 8:48 pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

So I finally devised a way to have multiple instances of rampage other than with greater morphling.  So, has Gabriel enchanted with lure and Armadilo Cloak, get out as many Paradox Hazes as possible, then at the begining of your turn, cast rapid-fire on Gabriel, then give her rampage for as many Paradox Hazes you have, this allows for you to get +12/+12 per creature your oppenent controls.  Not the most powerful, but cool.




The only reason I came up with this is because I found out that rampage isn't redundant
Date Posted: Mon May/10/10 at 8:55pm

Turbine
Posts: 10194
Joined: 26-Oct-09

3 colors. Too expensive!
Date Posted: Mon May/10/10 at 9:15pm

CaptinFluffy
Posts: 97
Joined: 22-Feb-10

You could play that with Bant cards just fine. And add some of the bant artifacts to add trample and you have a fun combo.
Date Posted: Mon May/10/10 at 9:44pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Really, I know that the combo isn't really good, but it takes advantage of the rule that rampage stacks
Date Posted: Tue May/11/10 at 9:14am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

whoah, it's +17/+17 per creature.
Date Posted: Tue May/11/10 at 9:18am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

3 colors isn't too many with both green and blue, with those colors, two of each is easy.
Date Posted: Tue May/11/10 at 9:20am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Rampage isn't quite as good as you seem to think it is. It's pretty much useless unless your opponent gang-blocks your creature.

702.20. Rampage

702.20a Rampage is a triggered ability. "Rampage N" means "Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first." (See rule 509, "Declare Blockers Step.")

702.20b The rampage bonus is calculated only once per combat, when the triggered ability resolves. Adding or removing blockers later in combat won't change the bonus.

702.20c If a creature has multiple instances of rampage, each triggers separately.
Date Posted: Tue May/11/10 at 9:21am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

which is why lure is in there, so they have to.

I know exactly what rampage is.
Date Posted: Tue May/11/10 at 9:47am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Oh, crap, rapid fire, can't fit in there
Date Posted: Tue May/11/10 at 9:47am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

No wait it can

Date Posted: Tue May/11/10 at 11:17pm

Marhault_Elsdragon
Posts: 1
Joined: 11-May-10

Even if you have the Paradox Haze you can't get more then Rampage 3 because the first instance ends at the begining of your next upkeep even if its in the same turn
Date Posted: Wed May/12/10 at 12:05am

shakii23
Posts: 5711
Joined: 08-Sep-09

Paradox Haze gives you more upkeeps giving Gabriel another instance of Rampage 3...
Date Posted: Wed May/12/10 at 12:20pm

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Marhault is right, Gabriel only gets the ability until your next upkeep. If you have multiple upkeeps, the previous ability will wear off when you take the second one, so you can't stack his Rampage 3.

My bad re the Lure, didn't notice it for some reason.
Date Posted: Wed May/12/10 at 1:58pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

So I guess you can only get rampage 5 then :(



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