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Elven Army

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Grim PoppetEnlarge

Grim Poppet

{7}

Artifact Creature — Scarecrow

Shadowmoor

Read rules for Grim Poppet
This creature enters with three -1/-1 counters on it. Remove a -1/-1 counter from this creature: Put a -1/-1 counter on another target creature.

4/4

Full card details & printings ›

Date Posted: Mon May/10/10 at 8:18 pm

Lightsteel
Posts: 86
Joined: 10-May-10

Keep moving counters back and forth between the Grim Poppets, while for each time, you get 1/1 elves from Flourishing Defenses.
Date Posted: Mon May/10/10 at 8:20pm

Twogunkid
Posts: 2610
Joined: 22-Jan-10

the poppets need at least +1 toughness Gaea's anthem would make it work and be monocolored
Date Posted: Mon May/10/10 at 8:21pm

Lightsteel
Posts: 86
Joined: 10-May-10

they already come into play with 3, you do one at a time.
Date Posted: Mon May/10/10 at 8:46pm

gericault5
Posts: 2788
Joined: 13-Oct-09

what twogun is saying if you have both in play and you move the counter from 1 to another the other one will have 4 counters killing it unless it has a boost to it.  don't be such an ass
Date Posted: Mon May/10/10 at 11:04pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Leechbonder + Paradise Mantle + Flourishing Defenses FTW!


HEHE... I'm just fooling with you but it's a combo...
Date Posted: Wed May/12/10 at 12:50am

Lightsteel
Posts: 86
Joined: 10-May-10

This combo DOES work. Put the first -1/-1 counter on 1st token, then you can move the counters back in forth for 1/1 elves
Date Posted: Wed May/12/10 at 7:09am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

This DOES work, even without additional cards of moving counters onto your Elves.

First, a helpful ruling about the Defences-

This ability triggers both when a -1/-1 counter is put on a creature on the battlefield and when a creature enters the battlefield with a -1/-1 counter on it. This includes when a creature returns to the battlefield as a result of persist.

(From Gatherer)

So if your Defences are already out, you get 3 Elves for each Scarecrow.

Secondly, you can juggle counters around without needing any extra cards, just the two Poppets will do.

The reason is that removing a counter is a COST - putting a counter on a creature is an EFFECT

You have two Poppets (let's call them Bill and Ben)

Bill targets Ben with his ability. The -1/-1 counter comes off Bill straight away as it's a cost, but Ben doesn't get a -1/-1 counter until Bill's ability resolves.

So, Ben targets Bill with his ability in response. Again the counter comes off immediately as a cost, and Bill doesn't get a new counter until the ability resolves.

Assuming nothing else, you now have Bill and Ben with two counters each, and two abilities on the stack which will give them another counter each when they resolve.

Bill and Ben then go on to universal acclaim with their counter juggling act and generate a massive audience of Elves.
Date Posted: Sat May/15/10 at 2:08am

Lightsteel
Posts: 86
Joined: 10-May-10

Thanks Bill and Ben
Date Posted: Sun May/16/10 at 9:02pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Zark, are you MtG man in disguise?
Date Posted: Thu May/20/10 at 2:11pm

DuffCapers
Posts: 33
Joined: 20-May-10

While the elven army enjoying the Ben & Bill show here are quite nasty, the addition of a Captain; say maybe the Sigil Captain; would make the army much more threatening.

I've got a whole deck designed around the defenses, with captains, grief tyrants (and other creatures that come into play with -1/-1 counters), the ink treader nephilim, and for use with the Nephilim some puncture blasts.  In a group game, with the defenses, the captain and the nephilim already on the table - use puncture blast on the nephilim and watch every creature on the board get hit with 3(-1/-1) counters... growing your army quite fast.  Even if there's only a total of 10 creatures on the board (I did say it was a group game deck, so this is the low end) you end up with 30 (3/3) elves.  Just remember to have your captain go to the grave after all your 1/1 elves come into play or else they stay small.  An overrun could make that a game ender even if there's 9 opponents at 20 life - as it is it'll take out 4 opponents at full life, and probably 5 by the time of the game we're talking.

<first post - look for me popping up around the boards>
Laters
Duffy
Date Posted: Thu May/20/10 at 2:14pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Bill and Ben FTW!!!