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Combo Name: Threshold my ass Submitted By: shakii23
Card Name
Type
Cost
P/T
Editions (ordered by release)

Recurring Nightmare
Enchantment 2B Exodus, Rare

Eternal Witness
Creature - Human Shaman 1GG 2 / 1 Fifth Dawn, Uncommon

Eternal Witness
Creature - Human Shaman 1GG 2 / 1 Fifth Dawn, Uncommon

Cabal Ritual
Instant 1B Torment, Common
Estimated Combo Cost: $18.40
Date Posted: Tue May/04/10 at 10:41 pm

shakii23
Posts: 5711
Joined: 08-Sep-09

You need Threshold to do this repeatedly without running out of mana... it's your choice what to do next after indefinitely putting Eternal Witnesses and indefinitely casting Recurring Nightmare...

Suggestions are:
1. Spells with Storm/Gravestorm
 Ex:



Bitter Ordeal

2Black
(3)


Sorcery





Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm (When
you cast this spell, copy it for each permanent put into a graveyard
this turn. You may choose new targets for the copies.)










Brain Freeze

1Blue
(2)


Instant



Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)









Dragonstorm

8Red
(9)


Sorcery



Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)









Empty the Warrens

3Red
(4)


Sorcery





Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)





Grapeshot

1Red
(2)


Sorcery



Grapeshot deals 1 damage to target creature or player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)








Haze of Rage

1Red
(2)


Sorcery





Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)




Hindering Touch

3Blue
(4)


Instant



Counter target spell unless its controller pays 2.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)


Hunting Pack

5GreenGreen
(7)


Instant





Put a 4/4 green Beast creature token onto the battlefield.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)



Ignite Memories

4Red
(5)


Sorcery



Target
player reveals a card at random from his or her hand. Ignite Memories
deals damage to that player equal to that card's converted mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)


Volcanic Awakening

4RedRed
(6)


Sorcery



Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)


Mind's Desire

4BlueBlue
(6)


Sorcery





Shuffle
your library. Then exile the top card of your library. Until end of
turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)









Wing Shards

1WhiteWhite
(3)


Instant



Target player sacrifices an attacking creature.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)










2. Cards with abilities that triggers when a creature comes into play
Ex:



Angelic Chorus

3WhiteWhite
(5)



Enchantment


Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.


Aura Shards

1GreenWhite
(3)



Enchantment




Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.




Auriok Champion

WhiteWhite
(2)



Creature — Human Cleric
(1/1)


Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.


Blasting Station

3
(3)



Artifact




Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.









Carnival of Souls

1Black
(2)



Enchantment


Whenever a creature enters the battlefield, you lose 1 life and add Black to your mana pool.








Cream of the Crop

1Green
(2)



Enchantment




Whenever
a creature enters the battlefield under your control, you may look at
the top X cards of your library, where X is that creature's power. If
you do, put one of those cards on top of your library and the rest on
the bottom of your library in any order.


Death Match

3Black
(4)



Enchantment




Whenever
a creature enters the battlefield, that creature's controller may have
target creature of his or her choice get -3/-3 until end of turn.



Dual Nature

4GreenGreen
(6)



Enchantment


Whenever
a nontoken creature enters the battlefield, its controller puts a token
that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.



Essence Warden

Green
(1)



Creature — Elf Shaman
(1/1)


Whenever another creature enters the battlefield, you gain 1 life.


Genesis Chamber

2
(2)



Artifact


Whenever
a nontoken creature enters the battlefield, if Genesis Chamber is
untapped, that creature's controller puts a 1/1 colorless Myr artifact
creature token onto the battlefield.



Hamletback Goliath

6Red
(7)



Creature — Giant Warrior
(6/6)




Whenever
another creature enters the battlefield, you may put X +1/+1 counters
on Hamletback Goliath, where X is that creature's power.


Herd Gnarr

3Green
(4)



Creature — Beast
(2/2)




Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
Intruder Alarm

2Blue
(3)



Enchantment





Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.


Juniper Order Ranger

3GreenWhite
(5)



Creature — Human Knight
(2/4)




Whenever
another creature enters the battlefield under your control, put a +1/+1
counter on that creature and a +1/+1 counter on Juniper Order Ranger.









Mana Echoes

2RedRed
(4)



Enchantment


Whenever a creature enters the battlefield, you may add Variable Colorless to your mana pool, where X is the number of creatures you control that share a creature type with it.




Mantle of Leadership

1White
(2)



Enchantment — Aura


Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.



Pandemonium

3Red
(4)



Enchantment


Whenever
a creature enters the battlefield, that creature's controller may have
it deal damage equal to its power to target creature or player of his
or her choice.



Primal Forcemage

2Green
(3)



Creature — Elf Shaman
(2/2)


Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.


Soul Warden

White
(1)



Creature — Human Cleric
(1/1)


Whenever another creature enters the battlefield, you gain 1 life.









Soul's Attendant

White
(1)



Creature — Human Cleric
(1/1)




Whenever another creature enters the battlefield, you may gain 1 life.



Soultether Golem

2
(2)



Artifact Creature — Golem
(3/3)


Vanishing 1 (This
permanent enters the battlefield with a time counter on it. At the
beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.)

Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.



Sunstrike Legionnaire

1White
(2)



Creature — Human Soldier
(1/2)




Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
Tap: Tap target creature with converted mana cost 3 or less.


3. Card abilities that triggers when a creature is put into a graveyard... I'm tired of putting examples so i won't...
4. Card abilities that triggers when an enchantment is casted or enters the battlefield. Again I will not put an example but I think you already know the Enchantresses and Enchantress presence, their abilities trigger when
 an enchantment enters the battlefield, which lets you draw a card...

















[Edited by shakii23 on 4/May/10 at 11:14PM]



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