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Combos
Combo Name: Threshold my ass
Submitted By: shakii23
Card Name
Type
Cost
P/T
Editions (ordered by release)
Recurring Nightmare
Enchantment
2B
Eternal Witness
Creature - Human Shaman
1GG
2 / 1
Eternal Witness
Creature - Human Shaman
1GG
2 / 1
Cabal Ritual
Instant
1B
Estimated Combo Cost: $18.40
Date Posted:
Tue May/04/10 at 10:41 pm
shakii23
Posts: 5711
Joined: 08-Sep-09
You need Threshold to do this repeatedly without running out of mana... it's your choice what to do next after indefinitely putting Eternal Witnesses and indefinitely casting Recurring Nightmare...
Suggestions are:
1. Spells with Storm/Gravestorm
Ex:
Bitter Ordeal
(
3
)
Sorcery
Search target player's library for a card and exile it. Then that player shuffles his or her library.
Gravestorm
(When
you cast this spell, copy it for each permanent put into a graveyard
this turn. You may choose new targets for the copies.)
Brain Freeze
(
2
)
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Dragonstorm
(
9
)
Sorcery
Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm
(When you cast this spell, copy it for each spell cast before it this turn.)
Empty the Warrens
(
4
)
Sorcery
Put two 1/1 red Goblin creature tokens onto the battlefield.
Storm
(When you cast this spell, copy it for each spell cast before it this turn.)
Grapeshot
(
2
)
Sorcery
Grapeshot deals 1 damage to target creature or player.
Storm
(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Haze of Rage
(
2
)
Sorcery
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Creatures you control get +1/+0 until end of turn.
Storm
(When you cast this spell, copy it for each spell cast before it this turn.)
Hindering Touch
(
4
)
Instant
Counter target spell unless its controller pays
.
Storm
(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Hunting Pack
(
7
)
Instant
Put a 4/4 green Beast creature token onto the battlefield.
Storm
(When you cast this spell, copy it for each spell cast before it this turn.)
Ignite Memories
(
5
)
Sorcery
Target
player reveals a card at random from his or her hand. Ignite Memories
deals damage to that player equal to that card's converted mana cost.
Storm
(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Volcanic Awakening
(
6
)
Sorcery
Destroy target land.
Storm
(When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Mind's Desire
(
6
)
Sorcery
Shuffle
your library. Then exile the top card of your library. Until end of
turn, you may play that card without paying its mana cost.
(If it has X in its mana cost, X is 0.)
Storm
(When you cast this spell, copy it for each spell cast before it this turn.)
Wing Shards
(
3
)
Instant
Target player sacrifices an attacking creature.
Storm
(When you cast this spell, copy it for each spell cast before it this turn.)
2. Cards with abilities that triggers when a creature comes into play
Ex:
Angelic Chorus
(
5
)
Enchantment
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Aura Shards
(
3
)
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Auriok Champion
(
2
)
Creature — Human Cleric
(1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Blasting Station
(
3
)
Artifact
, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature enters the battlefield, you may untap Blasting Station.
Carnival of Souls
(
2
)
Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add
to your mana pool.
Cream of the Crop
(
2
)
Enchantment
Whenever
a creature enters the battlefield under your control, you may look at
the top X cards of your library, where X is that creature's power. If
you do, put one of those cards on top of your library and the rest on
the bottom of your library in any order.
Death Match
(
4
)
Enchantment
Whenever
a creature enters the battlefield, that creature's controller may have
target creature of his or her choice get -3/-3 until end of turn.
Dual Nature
(
6
)
Enchantment
Whenever
a nontoken creature enters the battlefield, its controller puts a token
that's a copy of that creature onto the battlefield.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.
Essence Warden
(
1
)
Creature — Elf Shaman
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Genesis Chamber
(
2
)
Artifact
Whenever
a nontoken creature enters the battlefield, if Genesis Chamber is
untapped, that creature's controller puts a 1/1 colorless Myr artifact
creature token onto the battlefield.
Hamletback Goliath
(
7
)
Creature — Giant Warrior
(6/6)
Whenever
another creature enters the battlefield, you may put X +1/+1 counters
on Hamletback Goliath, where X is that creature's power.
Herd Gnarr
(
4
)
Creature — Beast
(2/2)
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
Intruder Alarm
(
3
)
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
Juniper Order Ranger
(
5
)
Creature — Human Knight
(2/4)
Whenever
another creature enters the battlefield under your control, put a +1/+1
counter on that creature and a +1/+1 counter on Juniper Order Ranger.
Mana Echoes
(
4
)
Enchantment
Whenever a creature enters the battlefield, you may add
to your mana pool, where X is the number of creatures you control that share a creature type with it.
Mantle of Leadership
(
2
)
Enchantment — Aura
Flash
(You may cast this spell any time you could cast an instant.)
Enchant creature
Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.
Pandemonium
(
4
)
Enchantment
Whenever
a creature enters the battlefield, that creature's controller may have
it deal damage equal to its power to target creature or player of his
or her choice.
Primal Forcemage
(
3
)
Creature — Elf Shaman
(2/2)
Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn.
Soul Warden
(
1
)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you gain 1 life.
Soul's Attendant
(
1
)
Creature — Human Cleric
(1/1)
Whenever another creature enters the battlefield, you may gain 1 life.
Soultether Golem
(
2
)
Artifact Creature — Golem
(3/3)
Vanishing 1
(This
permanent enters the battlefield with a time counter on it. At the
beginning of your upkeep, remove a time counter from it. When the last
is removed, sacrifice it.)
Whenever another creature enters the battlefield under your control, put a time counter on Soultether Golem.
Sunstrike Legionnaire
(
2
)
Creature — Human Soldier
(1/2)
Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
: Tap target creature with converted mana cost 3 or less.
3. Card abilities that triggers when a creature is put into a graveyard...
I'm tired of putting examples so i won't...
4. Card abilities that triggers when an enchantment is casted or enters the battlefield. Again I will not put an example but I think you already know the Enchantresses and Enchantress presence, their abilities trigger when
an enchantment enters the battlefield, which lets you draw a card...
[Edited by shakii23 on 4/May/10 at 11:14PM]
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