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Forum Overview >> Combos
Combo Name: Infinite turns Submitted By: Overlord
Card Name
Type
Cost
P/T
Editions (ordered by release)

Fatestitcher
Creature - Zombie Wizard 3U 1/2 Shards of Alara, Uncommon

Magosi, the Waterveil
Land Zendikar, Rare

Amulet of Vigor
Artifact 1 Worldwake, Rare
Estimated Combo Cost: $1.29
Date Posted: Mon May/03/10 at 4:52 pm

Overlord
Posts: 22
Joined: 28-Apr-10

Play fatestitcher and amulet of vigor.
Play magosi.
Put an eon counter on magosi.
Use fatestitcher to untap magosi.
Tap magosi for the extra turn.
Use the extra turn to repeat...

[Edited by Overlord on 4/May/10 at 3:35PM]
Date Posted: Mon May/03/10 at 4:54pm

Mike_D
Posts: 101
Joined: 22-Apr-10

Badass!
Date Posted: Mon May/03/10 at 4:56pm

Turbine
Posts: 10194
Joined: 26-Oct-09

This is just what I was asking for! I told you that you could make infinite turns with Magosi and Amulet of Vigor. I was just missing something that could untap.

Great job with the combo! 
Date Posted: Mon May/03/10 at 5:01pm

Twogunkid
Posts: 2609
Joined: 22-Jan-10

fatestitcher is without a doubt my favorite blue creature
Date Posted: Mon May/03/10 at 5:36pm

Houston
Posts: 101
Joined: 17-Mar-10

Wouldn't you have to skip your next turn? I mean sure you get an extra turn but wouldn't that go towards paying off the skiped turn?
Date Posted: Mon May/03/10 at 6:19pm

CaptinFluffy
Posts: 97
Joined: 22-Feb-10

Oracle: If you somehow activate Magosi's third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi's fourth ability. It doesn't matter in which order the abilities resolved.
Date Posted: Mon May/03/10 at 6:32pm

gericault5
Posts: 2788
Joined: 13-Oct-09

right that is why you need rings of brighthearth, couldn't remember the fatesticher.  you play the last ability and copy it with the rings. the skip and gain a turn cancel each other out and then you get the extra turn with the rings copy, reapeat each turn afterwards to go infinite
Date Posted: Mon May/03/10 at 7:38pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

God that is a broken combo
Date Posted: Mon May/03/10 at 7:55pm

Turbine
Posts: 10194
Joined: 26-Oct-09

This would fit great in a mono-blue control deck. It would be a great finisher!
Date Posted: Mon May/03/10 at 7:56pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Or starter
Date Posted: Mon May/03/10 at 9:44pm

shakii23
Posts: 5711
Joined: 08-Sep-09

Or game ender
Date Posted: Tue May/04/10 at 4:06pm

Overlord
Posts: 22
Joined: 28-Apr-10

My bad...
I forgot that the turn skipped and the extra turn cancel out.
This combo needs rings of brighthearth.
So basically play everything but magosi.
This combo should work.
Thanks to gericault5 for pointing out the broken combo.
Date Posted: Fri May/07/10 at 3:24pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Do you know what "broken" means?
Date Posted: Tue Jun/22/10 at 3:29pm

psyche
Posts: 1250
Joined: 31-Aug-09

the rings of brighthearth would copy the skipped turn part of the ability to, so it doesn't work. You would have to be able to move a token over, and something like doubling season. If you know a way to move a token, and i checked power conduitet and it doesn't work, then tell me please.
Date Posted: Tue Jun/22/10 at 6:21pm

gericault5
Posts: 2788
Joined: 13-Oct-09

no it wouldn't, because the skip a turn and take a extra turn are two seperate abilitys, and for the combo to work you need the skip a turn ability to resolve before you trigger the gain a turn ability.  The counter doesn't matter to the rings as you arn't paying the cost of the waterveil, when you trigger the rings ability.

Basically the rings is to abilitys that twincast is to spells.  If an oppenent casts banefire for 25 and then you  cast twincast, you get a copy of that 25 damaging banefire for 2 mana, you don't need to pay the 25 mana cost



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