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Win the game on turn zero!!! Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
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Creature — Elf Spirit
Alliances
Read rules for Elvish Spirit Guide Exile this card from your hand: Add
.
2/2
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Artifact Creature — Phyrexian Construct
Visions
Read rules for Phyrexian Marauder This creature enters with X +1/+1 counters on it.
This creature can't block.
This creature can't attack unless you pay
for each +1/+1 counter on it.
0/0
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Artifact Creature — Wall
Stronghold
Read rules for Shifting Wall Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0
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Read rules for Protean Hulk When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
6/6
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Read rules for Gemstone Caverns If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Creature — Ape Spirit
Planar Chaos
Read rules for Simian Spirit Guide Exile this card from your hand: Add
.
2/2
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Instant
Classic Sixth Edition
Read rules for Flash You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by
.
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Creature — Human Cleric
Mirrodin
Read rules for Disciple of the Vault Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
1/1
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Date Posted: Tue Mar/10/09 at 7:01 pm
Date Posted: Thu Feb/25/10 at 9:21am
Date Posted: Sun Feb/28/10 at 8:33pm
JMDin83
Posts: 880
Joined: 30-Jul-09
Date Posted: Sat Mar/06/10 at 8:29pm