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Easy 15+ damage

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Date Posted: Sat May/01/10 at 1:22 pm

DRAGOON7
Posts: 3
Joined: 01-May-10

In Addition to anything else on the field or any other token creators, could easily wipe out an opponent after a few turns

 
Date Posted: Sat May/01/10 at 4:59pm

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Martial coup is a bad spell for this, because it means you can't get more that five 3/3 tokens, use somthing else.
Date Posted: Sat May/01/10 at 9:34pm

psyche
Posts: 1250
Joined: 31-Aug-09

cycle decree of justice. that woks better.
Date Posted: Sun May/02/10 at 8:21am

Turbine
Posts: 10194
Joined: 26-Oct-09

I was wondering if the tokens would be powered up if the X was 5 or greater.
Date Posted: Sun May/02/10 at 10:27am

MorbidAnimosity
Posts: 557
Joined: 18-Apr-10

haha, conqueroros pledge?
Date Posted: Sun May/02/10 at 12:22pm

DRAGOON7
Posts: 3
Joined: 01-May-10

I'm not positive, but i Think by the wording of Martial Coup that the Tokens come into play first, so they would get the boost. But it might just be wishful thinking.
Date Posted: Sun May/02/10 at 12:29pm

Turbine
Posts: 10194
Joined: 26-Oct-09

Would you be able to choose how the abilities stack though?
Date Posted: Sun May/02/10 at 4:24pm

gericault5
Posts: 2788
Joined: 13-Oct-09

dragoon7 your wishful thinking is correct.  Spells resolve in the order they are written so the 5+ tokens come into play, which triggers the captian's ability, though those abilitys are not yet placed on the stack, The coup finishes resolving destorying everything else, including the captain  however the grenade is already in the air.  The triggers go on the stack in the order you choose(not to imoportant in this case since they are all the same thing) giving each of your 1/1 the 2 counters.

Note I did underling triggers above, that is because it would not work if the captain had an activated ability, since you can not activate an ability while a spell is resolving.




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