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Win Reactor

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Darksteel ReactorEnlarge

Darksteel Reactor

{4}

Artifact

Darksteel

Read rules for Darksteel Reactor
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.

Full card details & printings ›

Date Posted: Tue Mar/03/09 at 1:26 am

BladeAce
Posts: 4
Joined: 03-Mar-09

Once you play Magistrates sceptre, during your next turn upkeep, you use any combo of coretapper + energy chamber to equal 3 counters per turn to apply to your sceptre. From that point on, leave aside 3 mana to use the sceptre's ability and you have infinite turns after that the reactor builds up every upkeep to 20 and you win.
Date Posted: Tue Mar/17/09 at 6:59pm

killer43
Posts: 12
Joined: 17-Mar-09

unfortunately, you'd need more than one of each of "coretapper" and "Energy Chamber" to equal the 3+ charge counters per turn to make this combo work, great, but needs more ironing.
Date Posted: Thu Mar/19/09 at 3:29am

BladeAce
Posts: 4
Joined: 03-Mar-09

yea i figured as much but there not hard to play though
Date Posted: Sat Mar/21/09 at 1:00pm

killer43
Posts: 12
Joined: 17-Mar-09

True, but i believe coretapper and energy chamber can be better played in other combos using darksteel forge.
Which i cannot ever find, and im not paying 8$ for it >.>
Date Posted: Mon Mar/23/09 at 4:12pm

BladeAce
Posts: 4
Joined: 03-Mar-09

i have four of themand i payed maybe three for each. i know this awesome little shop that has over 50,000 magic cards. thats were i get all my stuff