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Master of Life and Death

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VigorEnlarge

Vigor

{3}{G}{G}{G}

Creature — Elemental Incarnation

Lorwyn

Read rules for Vigor
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6

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Cauldron of SoulsEnlarge

Cauldron of Souls

{5}

Artifact

Shadowmoor

Read rules for Cauldron of Souls
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Full card details & printings ›

Date Posted: Mon Apr/26/10 at 8:06 pm

Turbine
Posts: 10194
Joined: 26-Oct-09

CoS give DS persist. Sacrifice DS for 1 mana. Return it to play and make it deal damage to itself which translates into counters. Soul Warden is for infinite life and Disciple of the Vault is for infinite loss of life.
Date Posted: Mon Apr/26/10 at 11:00pm

gericault5
Posts: 2788
Joined: 13-Oct-09

sorry no worky, nice idea though, you need something besides ds to sac.  the reason it doesn't work is why ds comes back into play it has a -1 counter on it, SBE;s kill it before pandioum/vigor can do its thing
Date Posted: Tue Apr/27/10 at 1:40am

shakii23
Posts: 5711
Joined: 08-Sep-09

0 toughness comes first right? so we need something to pump DS... Hmmmm... Glorious Anthem?
Date Posted: Tue Apr/27/10 at 5:17am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Currently, when the DS comes back from the graveyard due to persist, it will enter play as a 2/0 and immediately die as a state based effect (because of the -1/-1 counter) - it will still get to deal 2 damage to a target from Pandemonium though (just not itself).

You need to pump it's toughness. Glorious Anthem, Master of Etherium, Veteran Armorer etc. will work.
Date Posted: Tue Apr/27/10 at 7:15am

lin sivvi
Posts: 1608
Joined: 14-Jan-10

Ack.  Four colors
That is a pretty heavy combo (can't really think of a deck for it)
Date Posted: Tue Apr/27/10 at 8:19am

ParadoxRemix
Posts: 389
Joined: 22-Feb-10

7 cards isn't a combo. It's a clusterfuck.
Date Posted: Tue Apr/27/10 at 9:28am

Turbine
Posts: 10194
Joined: 26-Oct-09

Sorry, I thought that it was a 1/3. Just add something to pump it then.