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Infinite...Whatever you want!

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Gyre SageEnlarge

Gyre Sage

{1}{G}

Creature — Elf Druid

Gatecrash

Read rules for Gyre Sage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

1/2

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Simic ManipulatorEnlarge

Simic Manipulator

{1}{U}{U}

Creature — Mutant Wizard

Gatecrash

Read rules for Simic Manipulator
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}, Remove one or more +1/+1 counters from this creature: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.

0/1

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Sage of HoursEnlarge

Sage of Hours

{1}{U}

Creature — Human Wizard

Journey into Nyx

Read rules for Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

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Date Posted: Thu Jun/22/17 at 7:33 pm

ComboDeath
Posts: 0
Joined: 22-Jun-17

With Gyre Sage, Experiment Kraj, and Gilder Bairn in play, you can use Experiment Kraj to put a +1/+1 counter on Gyre Sage if it doesn't already have one.

Then use Kraj to put a +1/+1 Counter on Gilder Bairn. Now use 3 mana to UNTAP Kraj and double the counters on Gyre.

Tap Kraj to put a counter on Kraj. Tap Gyre and 1 other mana to untap Kraj and double the counters on itself. Repeat process using Kraj to produce 2 mana, pay 1 more, Untap Kraj and double counters to 4. Repeat process until you reach the desired amount of mana and +1/+1 counters. You can then also put any number of counters on Sage of Hours or Simic Manipulator to take as many turns as you want or take all creatures.
Date Posted: Mon Jun/26/17 at 8:00pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

I think that you need to have only 1 +1/+1 counter on Gyre Sage and Gilder Bairn. After that you need to stack the +1/+1 counters on Kraj. The reason for this is that Kraj should be gaining the creature abilities, meaning the Gyre Sage ability, when used by Kraj, will check Kraj. This is reflected in Kraj's errata:
5/1/2006
Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Just for reference, Quicksilver's reminder text says:
If any of the abilities use that creature's name, use this creature's name instead.)

So, it still works overall, just in a different way.