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Combo Name: Challenge: Most opp kills Submitted By: knarf_the_dwarf
Card Name
Type
Cost
P/T
Editions (ordered by release)

Sneak Attack
Enchantment 3R Urza's Saga, Rare

Tainted Strike
Instant B Scars of Mirrodin, Common

Chancellor of the Forge
Creature - Giant 4RRR 5/5 New Phyrexia, Rare

Purphoros, God of the Forge
Legendary Enchantment Creature - God 3R 6 / 5 Theros, Mythic

Beetleback Chief
Creature - Goblin Warrior 2RR 2 / 2 Planechase 2012 Edition, Uncommon
Estimated Combo Cost: $61.07
Date Posted: Wed Jun/01/16 at 7:28 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Inspired by Draco_lich challenge here's a new one:

- kill as many opps as possible
- opps have 20 life points and 39 cards in library, 7 cards in hand and 8 lands on the battlefield, 6 in graveyard
- you have 20 life and 5 cards in hand, any 12 lands on the battlefield, 39 cards in lib, 4 in grave
- it's your turn, kill as many opps within 2 turns
- no one has poison counters
- 12 mana of any colour available in each of 2 turns
- no infinite mana/untap/turns synergies
- no extra turns, but additional phases in the same turn are ok
- opps have no blocking creature and do not cast spells
- you play with the 5 cards in hand, but you are free to have any card you like in your lib, even such cards with additional win conditions.
- you may attack any opp you like (no king of the hill or therelike)


The quality of the combo is measured as follows:
1. # of opp kills, the more the better
2. # of needed cards, the less the better
3. # of needed mana in all phases/ turns, the less the better
4. # of phases, the less the better (total number of phases of all turns)


My combo above kills any number of opps with 5 cards using brrrr3 (total 8 mana) in 3 phases (untap, upkeep, first main phase). So it is a
oo, 5, 8,3
Date Posted: Wed Jun/01/16 at 7:05pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Repercussion, natural affinty, blasphamas act, alter of dementia

Any number of oppenents, 9 mana, 4 cards, 1 phase
Date Posted: Thu Jun/02/16 at 2:21am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

OK, I've looked up the rules related to phases and steps,...
Rules 500.x detail the turn structure. A turn consists of five phases, in this order: beginning, precombat main, combat, postcombat main, and ending. Each of these phases takes place every turn, even if nothing happens during the phase. The beginning, combat, and ending phases are further broken down into steps, which proceed in order.

So my combo finishes in precombat phase, so it is a
oo, 5, 8, 2

Gericault5 also finishes in precombat phase, so it is a
oo, 4, 9, 2.

No matter if I count steps as phases, gericault5 has a better combo since less cards are used!-))

Ranking:

#1 oo, 4, 9, 2 gericault5
#2 oo, 5. 8, 2 knarf_the_dwarf
Date Posted: Thu Jun/02/16 at 2:54am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Here are 2 additional combos:

Hive Mind, Morality Shift, Mnemonic Nexus
Hive Mind cast in turn1. Turn2 cast a Morality Shift giving all your opponents a copied Morality Shift. With their copies going on the stack cast the Mnemonic Nexus. Each nexus resolves and yours goes to the graveyard just in time to be exchanged with your library. Unfortunately all opps lose when they have to draw a card in their second turn which is after my 2nd turn, therefore opp kill count is 0...

But Hive Mind with 3 Pact of the Titan results in that all opps have to pay 15 mana in their upkeep but they only have 12 mana, this is a
oo, 4, 6, 6

Also see here http://www.mtgcombos.com/view.php?fid=2&tid=67557
Hive Mind in play (6 mana 1 turn). Second turn precombat mainphase cast Dommsday (3 mana). Cast Diminishing Returns (7 mana). All opps lose.
This is a
oo, 3, 13, 7

Ranking:

#1 oo, 3, 13, 7 knarf_the_dwarf
#2 oo, 4, 6, 6 knarf_the_dwarf
#3 oo, 4, 9, 2 gericault5
#4 oo, 5. 8, 2 knarf_the_dwarf
Date Posted: Thu Jun/02/16 at 9:00pm

gericault5
Posts: 2788
Joined: 13-Oct-09

How about this
Channel, transendence, opalasance, assault suit

00,4,19,2

Or even better

Vizkopa guildmage, beacon of immortality
00, 2, 11, 2
Date Posted: Fri Jun/03/16 at 2:38am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Oh well!-D
I don't see your channel combo works as intended...Assault Suite changes creature control at beginning of opps upkeep...
The Vizkopa thing is very nice!!!
oo, 2, 11, 2

Here's a new one: Massacre Wurm, Natural Affinity
oo, 2, 9, 2

Ranking
kills, cards, mana, phases
#1 oo, 2, 9, 2 knarf_the_dwarf
#2 oo, 2, 11, 2 gericault5
#3 oo, 3, 13, 7 knarf_the_dwarf
#4 oo, 4, 6, 6 knarf_the_dwarf
#5 oo, 4, 9, 2 gericault5
#6 oo, 5. 8, 2 knarf_the_dwarf
Date Posted: Fri Jun/03/16 at 3:16am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Another one:
concordant crossroads, champion of lambholt, blade of selves
oo, 3, 10, 3
works only if there are 20 opps or more


Ranking
kills, cards, mana, phases
#1 oo, 2, 9, 2 knarf_the_dwarf
#2 oo, 2, 11, 2 gericault5
#3 oo, 3, 10, 3 knarf_the_dwarf
#4 oo, 3, 13, 7 knarf_the_dwarf
#5 oo, 4, 6, 6 knarf_the_dwarf
#6 oo, 4, 9, 2 gericault5
#7 oo, 5. 8, 2 knarf_the_dwarf
Date Posted: Fri Jun/03/16 at 6:19am

gericault5
Posts: 2788
Joined: 13-Oct-09

Massacre doesn't work. Opponents only have 8 lands so it's 16 life loss.

My assault suit takes advantage of rule 800.4. In a multiplayer game control effects end when a player loses. So ttansendence goes to a player, sees they are at 20 life causing them to lose, then comes back to me for the next player
Date Posted: Fri Jun/03/16 at 2:21pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Yes, now I got it.
I fully agree to both explanations.

Ranking
kills, cards, mana, phases

#1 oo, 2, 11, 2 gericault5
#2 oo, 3, 10, 3 knarf_the_dwarf
#3 oo, 3, 13, 7 knarf_the_dwarf
#4 oo, 4, 6, 6 knarf_the_dwarf
#5 oo, 4, 9, 2 gericault5
#6 oo, 4, 19, 2 gericault5
#7 oo, 5. 8, 2 knarf_the_dwarf
Date Posted: Fri Jun/03/16 at 2:55pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Scourge of the Throne, Stolen Identity, concordant crossroads
oo, 3, 13, 8+


Ranking
kills, cards, mana, phases

#1 oo, 2, 11, 2 gericault5
#2 oo, 3, 10, 3 knarf_the_dwarf
#3 oo, 3, 13, 7 knarf_the_dwarf
#4 oo, 3, 13, 8+ knarf_the_dwarf
#5 oo, 4, 6, 6 knarf_the_dwarf
#6 oo, 4, 9, 2 gericault5
#7 oo, 4, 19, 2 gericault5
#8 oo, 5. 8, 2 knarf_the_dwarf
Date Posted: Fri Jun/03/16 at 5:01pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15



[Edited by simondiamond2012 on 3/Jun/16 at 5:12PM]
Date Posted: Fri Jun/03/16 at 5:11pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Assuming money isn't an issue...

Berserk + Malignus + Chandra's Ignition.

3 cards, 11 mana (6 generic, 4 red, 1 green), 3 phases.

Kill any number of players, regardless of their present life total, during pre combat main phase.
Date Posted: Fri Jun/03/16 at 5:28pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15



[Edited by simondiamond2012 on 3/Jun/16 at 5:30PM]
Date Posted: Fri Jun/03/16 at 5:32pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

This site is bugging me by not allowing for the updates to my posts.

In any event, combo #2.



Inverter of Truth + Lab Maniac + Tormod's Crypt + Visions of Beyond.



4 generic, 2 black, and 2 blue mana.



4 cards. Make sure to crack Tormod's Crypt in response to the Inverter of Truth ETB trigger.


Table kill by the end of pre-combat main phase.



oo, 4, 8, 3.
Date Posted: Fri Jun/03/16 at 6:24pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #3.

Concordant Crossroads + Hydra Omnivore + (Tainted Strike x 2).

4 generic mana, 3 green, 2 black.

4 cards, 9 mana, 4 phases.

Kill the table with infect.

oo, 4, 9, 4
Date Posted: Fri Jun/03/16 at 6:29pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #4.

Leveler + Lab Maniac + Visions of Beyond

3 cards, 9 mana (7 generic, 2 blue), 3 phases.

Table kill by decking yourself.

oo, 3, 9, 3.
Date Posted: Fri Jun/03/16 at 6:47pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #5. This will use cards in the graveyard before the start of the first turn. Since it was not specified which cards were in your graveyard, or in anyone else's I will be using this situation to my advantage.

Cards in the graveyard: Vector Asp, Necrotic Ooze, Phyrexian Devourer, Triskelion.

1 card (the mimeoplasm), plus 5 other cards in graveyards. 6 mana (2 generic, 1 blue, 1 green, 2 black). 6 cards total; four from your graveyard, one from another opponent's, and 1 on the field (mimeoplasm).

Cast mimeo, exile necrotic ooze and another creature from an opponent's graveyard. Since the other cards are in graveyards, they're not required to be in your hand.

Any number of opponents killed during pre combat main phase, based on the total CMC of your library.

oo, 1 (the mimeoplasm), 6, 3.
Date Posted: Sat Jun/04/16 at 7:14am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #6.

Rite of Replication + Palinchron (or Great Whale) + Exsanguinate.

Due to the netting of mana, the overall cost of this interaction will leave you in the plus with 4 extra mana.

Palinchron (or Great Whale) first, untap 7 lands.

Rite kicked, target Palinchron (or Great Whale). Spend 9 mana up front, but gain 35 mana off of five ETB triggers. Net gain of 26 mana.

Exsanguinate for game. Net reserve of 4 mana, unless also used.

Due to the nature of the interaction, this maneuver pays for itself.

oo, 3, 0, 3.

Date Posted: Sat Jun/04/16 at 4:17pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Bond of agony, wound reflection

00, 2, 17, 7
Date Posted: Sat Jun/04/16 at 4:25pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Healing salve, fire covant, coalhauler swine
00,3, 10, 2
Date Posted: Sat Jun/04/16 at 8:18pm

gericault5
Posts: 2788
Joined: 13-Oct-09

Yawgmoths bargain, sickening dreams, cop black
00,3,11,2
Date Posted: Mon Jun/06/16 at 3:00am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Ok, I made an excel sheet from the combos. Simondiamond's validation of the mimeoplasm and the Rite of replication combo I don't go with, I corrected the verdict as follows:


Rank name kills #cards mana phases cards

#1 ktd oo 2 9 8 concordant crossroads champion of lambholt
#2 gericault5 oo 2 11 2 Vizkopa guildmage beacon of immortality
#3 gericault5 oo 2 17 7 Bond of agony wound reflection
#4 simondiamond2012 oo 3 9 2 Leveler Lab Maniac Visions of Beyond
#5 gericault5 oo 3 10 2 coalhauler swine fire covant Healing salve
#6 ktd oo 3 10 3 concordant crossroads champion of lambholt blade of selves
#7 simondiamond2012 oo 3 11 2 Berserk Malignus  Chandra's Ignition
#8 gericault5 oo 3 11 2 Yawgmoths bargain sickening dreams cop black
#9 ktd oo 3 13 7 Hive Mind Dommsday  Diminishing Returns
#10 ktd oo 3 13 8 Scourge of the Throne Stolen Identity concordant crossroads
#11 simondiamond2012 oo 3 28 2 Rite of Replication Great Whale Exsanguinate
#12 ktd oo 4 6 6 Hive Mind Pact of the Titan Pact of the Titan Pact of the Titan
#13 simondiamond2012 oo 4 8 2 Inverter of Truth Tormod's Crypt Lab Maniac Visions of Beyond
#14 gericault5 oo 4 9 2 Repercussion natural affinty blasphemous act altar of dementia
#15 simondiamond2012 oo 4 9 3 Concordant Crossroads Hydra Omnivore Tainted Strike Tainted Strike
#16 gericault5 oo 4 19 7 Channel transendence opalasance assault suit
#17 ktd oo 5 8 2 Sneak Attack Tainted Strike Chancellor of the Forge Purphoros, God of the Forge Beetleback Chief
#18 simondiamond2012 15 5 6 2 Vector Asp Necrotic Ooze Phyrexian Devourer Triskelion mimeoplasm
Date Posted: Mon Jun/06/16 at 3:42am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

I hate it when I cannot edit things...

My #1 combo is
oo 2 9 8 blade of selves champion of lambholt

I just optimized the combo for better ranking, but maybe we think about the rules: If there are 2 cards combos, which is the better one? The one that kills in 1 turn instead of 2 turns or the one which needs 9 instead of 11 mana?

to be honest I like it more fast to win, therefore I changed the ranking structure:

Rank name kills #cards phases mana cards

#1 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#2 gericault5 oo 2 7 17 Bond of agony wound reflection
#3 ktd oo 2 8 9 blade of selves champion of lambholt
#4 simondiamond2012 oo 3 2 9 Leveler Lab Maniac Visions of Beyond
#5 gericault5 oo 3 2 10 coalhauler swine fire covant Healing salve
#6 simondiamond2012 oo 3 2 11 Berserk Malignus  Chandra's Ignition
#7 gericault5 oo 3 2 11 Yawgmoths bargain sickening dreams cop black
#8 simondiamond2012 oo 3 2 28 Rite of Replication Great Whale Exsanguinate
#9 ktd oo 3 3 10 concordant crossroads champion of lambholt blade of selves
#10 ktd oo 3 7 13 Hive Mind Dommsday  Diminishing Returns
#11 ktd oo 3 8 13 Scourge of the Throne Stolen Identity concordant crossroads
#12 simondiamond2012 oo 4 2 8 Inverter of Truth Tormod's Crypt Lab Maniac Visions of Beyond
#13 gericault5 oo 4 2 9 Repercussion natural affinty blasphemous act altar of dementia
#14 simondiamond2012 oo 4 3 9 Concordant Crossroads Hydra Omnivore Tainted Strike Tainted Strike
#15 ktd oo 4 6 6 Hive Mind Pact of the Titan Pact of the Titan Pact of the Titan
#16 gericault5 oo 4 7 19 Channel transendence opalasance assault suit
#17 ktd oo 5 2 8 Sneak Attack Tainted Strike Chancellor of the Forge Purphoros, God of the Forge Beetleback Chief
#18 simondiamond2012 15 5 2 6 Vector Asp Necrotic Ooze Phyrexian Devourer Triskelion mimeoplasm

Date Posted: Mon Jun/06/16 at 4:08am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Lab Maniac win con or
Beacon of Immortality with Felidar Sovereign
results in winning the game. This equals oo opps to loose since not excluded by our ranking rules...


Rank name kills #cards phases mana cards

#1 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#2 ktd oo 2 6 12 Beacon of Immortality Felidar Sovereign
#3 gericault5 oo 2 7 17 Bond of agony wound reflection
#4 ktd oo 2 8 9 blade of selves champion of lambholt
#5 simondiamond2012 oo 3 2 9 Leveler Lab Maniac Visions of Beyond
Date Posted: Mon Jun/06/16 at 4:33am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #7.

Ad Nauseam + Sickening Dreams.



Start with Glacial Chasm on the field.



Chasm on the field prevents the damage.




oo, 3 cards, 7 mana, 3 phases.




Oh, and as far as my palinchron/rite combo with Exsanguinate, there are 0 lands tapped at the time that Exsanguinate is put onto the stack. Thusly that combo should be ranked higher by your own criterion.





[Edited by simondiamond2012 on 6/Jun/16 at 4:53AM]



[Edited by simondiamond2012 on 7/Jun/16 at 12:02AM]

[Edited by simondiamond2012 on 7/Jun/16 at 12:03AM]
Date Posted: Mon Jun/06/16 at 4:43am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Any 12 lands in play, so coalition victory with transguild courier is a win (oo) with 2 cards in precombat main phase for 12 mana.


Rank name kills #cards phases mana cards

#1 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#2 ktd oo 2 2 12 Transguild Courier Coalition Victory
#3 ktd oo 2 6 12 Beacon of Immortality Felidar Sovereign
#4 gericault5 oo 2 7 17 Bond of agony wound reflection
#5 ktd oo 2 8 9 blade of selves champion of lambholt

Date Posted: Mon Jun/06/16 at 4:52am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Any 12 lands on the battlefield,... so there are 9 gates and Maze's End which just requires 3 to activate!-) This is according to rules a 1 card win with 3 mana in the upkeep!-)

Rank name kills #cards phases mana cards

#1 ktd oo 1 1 3 Maze's End
#2 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#3 ktd oo 2 2 12 Transguild Courier Coalition Victory
#4 ktd oo 2 6 12 Beacon of Immortality Felidar Sovereign
#5 gericault5 oo 2 7 17 Bond of agony wound reflection
Date Posted: Mon Jun/06/16 at 5:16am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Two new ones: Near-Death Experience Necropotence and
Iname, Death Aspect Mortal Combat


Rank name kills #cards phases mana cards

#1 ktd oo 1 1 3 Maze's End
#2 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#3 ktd oo 2 2 12 Transguild Courier Coalition Victory
#4 ktd oo 2 6 8 Near-Death Experience Necropotence
#5 ktd oo 2 6 10 Iname, Death Aspect Mortal Combat
#6 ktd oo 2 6 12 Beacon of Immortality Felidar Sovereign
#7 gericault5 oo 2 7 17 Bond of agony wound reflection
#8 ktd oo 2 8 9 blade of selves champion of lambholt
#9 simondiamond2012 oo 3 2 9 Leveler Lab Maniac Visions of Beyond
#10 gericault5 oo 3 2 10 coalhauler swine fire covant Healing salve
#11 simondiamond2012 oo 3 2 11 Berserk Malignus  Chandra's Ignition
#12 gericault5 oo 3 2 11 Yawgmoths bargain sickening dreams cop black
#13 simondiamond2012 oo 3 2 28 Rite of Replication Great Whale Exsanguinate
#14 ktd oo 3 3 10 concordant crossroads champion of lambholt blade of selves
#15 ktd oo 3 7 13 Hive Mind Dommsday  Diminishing Returns
#16 ktd oo 3 8 13 Scourge of the Throne Stolen Identity concordant crossroads
#17 simondiamond2012 oo 4 2 8 Inverter of Truth Tormod's Crypt Lab Maniac Visions of Beyond
#18 gericault5 oo 4 2 9 Repercussion natural affinty blasphemous act altar of dementia
#19 simondiamond2012 oo 4 3 9 Concordant Crossroads Hydra Omnivore Tainted Strike Tainted Strike
#20 ktd oo 4 6 6 Hive Mind Pact of the Titan Pact of the Titan Pact of the Titan
#21 gericault5 oo 4 7 19 Channel transendence opalasance assault suit
#22 ktd oo 5 2 8 Sneak Attack Tainted Strike Chancellor of the Forge Purphoros, God of the Forge Beetleback Chief
#23 simondiamond2012 15 5 2 6 Vector Asp Necrotic Ooze Phyrexian Devourer Triskelion mimeoplasm
Date Posted: Mon Jun/06/16 at 11:59pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #8

Sanguine Bond + Exquisite Blood + Gut Shot.

Pay 2 life instead of mana for Gut Shot.

oo, 3 cards, 10 mana, 3 phases.
Date Posted: Tue Jun/07/16 at 12:21am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #9.

Biovisionary + Rite of Replication.

oo, 2 cards, 12 mana, 3 phases.
Date Posted: Tue Jun/07/16 at 3:54pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #10.

Elesh Norn + Living Plane.

All opponents lose due to game concession. (All opponents are permanently locked out of either playing lands or having lands on their field.)

oo, 2 cards, 11 mana, 3 phases.
Date Posted: Tue Jun/07/16 at 4:01pm

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #11.

Jarad, Golgari Lich Lord + Lord of Extinction.

At 3 or more opponents, this interaction kills all opponents.

oo, 2 cards, 12 mana, 3 phases.
Date Posted: Wed Jun/08/16 at 1:39am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

simon, your #8 is possible in precombat main phase, so phase count is 2 (beginning phase and precombat main phase).
your #9 phase count is 5 due to that biovisionary triggers atb of end step.
your #10 does not count since you only have a time frame of 2 turns for killing as many opps as possible.
your #11 is also 2 phases.

New ranking is:
Rank name kills #cards phases mana cards

#1 ktd oo 1 1 3 Maze's End
#2 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#3 ktd oo 2 2 12 Transguild Courier Coalition Victory
#3 simondiamond2012 oo 2 2 12 Jarad, Golgari Lich Lord Lord of Extinction
#5 simondiamond2012 oo 2 5 12 Biovisionary Rite of Replication
Date Posted: Wed Jun/08/16 at 4:09am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11


Another 2 cards combo is Warchief Giant and Berserkers' Onslaught. All opps get 20 damage within 2 combat phases in 2 turns.

oo 2 8 10
Date Posted: Wed Jun/08/16 at 4:28am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Akoum Battlesinger equipped with blade of selves will kill any number of opponents. 8 mana, 3 phases.
oo, 2, 3, 8


#1 ktd oo 1 1 3 Maze's End
#2 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#3 ktd oo 2 2 12 Transguild Courier Coalition Victory
#3 simondiamond2012 oo 2 2 12 Jarad, Golgari Lich Lord Lord of Extinction
#5 ktd oo 2 3 8 Akoum Battlesinger blade of selves
Date Posted: Wed Jun/08/16 at 5:11am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

oo opps, 2 cards, 10 phases, 12 mana: Havoc Festival, Wound Reflection
Date Posted: Wed Jun/08/16 at 5:44am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

kill all opps with 2 cards at the beginning of the end step of my 2nd turn and pay 10 mana. congregation at Dawn, Baneful Omen
Date Posted: Wed Jun/08/16 at 6:50am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

kill all opps with 3 cards during your second upkeep for 15 mana. Cast the Horizon Chimera during upkeep, have Oloro, Ageless Ascetic and Skirge Familiar in play.
Date Posted: Wed Jun/08/16 at 8:53am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Trisk and Mikaeus is also good...

#1 ktd oo 1 1 3 Maze's End
#2 gericault5 oo 2 2 11 Vizkopa guildmage beacon of immortality
#3 ktd oo 2 2 12 Transguild Courier Coalition Victory
#3 simondiamond2012 oo 2 2 12 Jarad, Golgari Lich Lord Lord of Extinction
#3 ktd oo 2 2 12 Mikaeus the Unhallowed Triskelion
#6 ktd oo 2 3 8 Akoum Battlesinger blade of selves
Date Posted: Thu Jun/09/16 at 8:33am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Mike and Trike is an established infinite loop and therefore is ineligible by your guidelines.

Further, as for Flesh Norn/Living Plane, all opponents would have no access to lands (ever) due to SBA's, thereby locking out all opponents from the game and forcing game concessions.

Finally, your Maze's End trick requires 10 other cards and as such should be amended to reflect that.
Date Posted: Thu Jun/09/16 at 8:41am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #12.



Heartless Summoning + Altar of the Brood + (Myr Retriever x 2).



Altar and Heartless get casted first. Myr Retriever is free to play due to cost reduction from Heartless Summoning. Finally, each Myr Retriever returns the other to hand from the graveyard.



All opponents lose due to decking.



oo, 4 cards, 3 mana, 2 phases.

[Edited by on 10/Jun/16 at 12:55AM]
Date Posted: Thu Jun/09/16 at 4:16pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

"no infinite mana/untap/turns synergies"
Mikaeus/Trisk is infinite but none of these.

Norn / Plane is to slow.
"- it's your turn, kill as many opps within 2 turns"
Also there are artifact mana sources and others (spirit guides!?) for 0 cmc available to come into buiness again.
I also do not count Teferi, Mage of Zhalfir combos for this challenge.

Maze's End requires 10(9) other lands. "- you have 20 life and 5 cards in hand, any 12 lands on the battlefield, 39 cards in lib, 4 in grave"
any 12 lands on the battlefield
any 12 lands on the battlefield
any 12 lands on the battlefield
So I assume to have maze's end and 10 gates with different names on the battlefield. I think this is a 1 card combo according to this challenge rules since the land cards are free to choose. A Tooth and Nail combo still needs two dedicated cards defined by name in lib/hand, so TaN is a 3 card combo at least.



Your combo#12 works, yes, but the win condition is not an empty library, your opps lose when they have to draw a card. This happens in their draw step; this is the 6th phase --> oo, 4 cards, 3 mana, 6 phases.
Date Posted: Fri Jun/10/16 at 1:56am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Knarf, I'm gonna have to call you on a couple of things....

"no infinite mana/untap/turns synergies"
Mikaeus/Trisk is infinite but none of these.
<-- Huh? Mike and Trike is an established infinite, period. With all due respect Knarf, for you to go on and say that this is eligible for this challenge is to, effectively, contradict your own challenge's rules.


Norn / Plane is too slow.
"- it's your turn, kill as many opps within 2 turns"
Also there are artifact mana sources and others (spirit guides!?) for 0 cmc available to come into buiness again.
I also do not count Teferi, Mage of Zhalfir combos for this challenge.

<-- At best this is all magical christmasland thinking. But to be explicitly clear and fair, your challenge never stated anything about artifact mana being on the field under anyone's control to begin with. Furthermore, you never said anything about forcing game concessions from your opponents being an invalid manner of progression. Lockout Combos are a valid manner of play. Finally, you never said whether or not all opponents were simulated or live opponents.


Maze's End requires 10(9) other lands. "- you have 20 life and 5 cards in hand, any 12 lands on the battlefield, 39 cards in lib, 4 in grave"
any 12 lands on the battlefield
So I assume to have maze's end and 10 gates with different names on the battlefield. I think this is a 1 card combo according to this challenge rules since the land cards are free to choose. A Tooth and Nail combo still needs two dedicated cards defined by name in lib/hand, so TaN is a 3 card combo at least.
<-- Putting aside T&N, the interaction still needs, by definition, 11 cards, even if they are lands, according to the rules of your own challenge. Without the lands, the interaction fails. If that weren't the case then I could thusly argue that all opponents have nonbasic lands and that "price of progress + damage doubler source" is valid manner of winning.


Your combo#12 works, yes, but the win condition is not an empty library, your opps lose when they have to draw a card. This happens in their draw step; this is the 6th phase --> oo, 4 cards, 3 mana, 6 phases.
<-- A reasonably minded opponent, when confronted with an inescapable loss, would reasonably concede to a loss at the point of observing the interaction in progress.


TL;DR: If we're going to sit here and debate semantics, then any one of here posting in this challenge could debate that this challenge post is full of double-standard B.S. for the sake of trying to look good on an internet site. (Out of the benefit of the doubt, we're going to assume that that's not the case, until proven otherwise.)

I'm saying this because I've put an infinite loop combo or two here that was accepted and validated for the purpose of the challenge, and yet those combos clearly violate the terms of the challenge due to the infinite loop clause.

Either you're intentionally not paying attention to your own rules and setting a double standard, or there's something else going on that we're not aware of.

Either way, I recommend that we throw this one out and start with a fresh new one from scratch.
Date Posted: Fri Jun/10/16 at 2:11am

simondiamond2012
Posts: 46
Joined: 25-Oct-15

Combo #13 (last one)

The following interaction assumes all opponents have a land base consisting of all nonbasic lands (i.e., 8 nonbasic lands), and that your land base has zero nonbasic lands.


"Price of Progress + Fork"

oo, 2 cards, 4 mana, 2 phases.

All opponents take 32 damage.
Date Posted: Fri Jun/10/16 at 3:03pm

gericault5
Posts: 2788
Joined: 13-Oct-09

In my opinion, Guudelines were clear.
No infinat turn, untap or mana. damage or mill was not listed so it is ok

Also one can not assume the opponents will give up just because they can't play. The game Is you have to win. I played a game once where I was locked out, but I forced him to play it out. End result was he spent so much to establish his lock he couldn't break my defense and we went to time.

As for mazes end, neurotic ooze, price of progress and some other ones. The rule is "any" land or "any" card in hand or grave. If your combo requires specific cards, it's no longer "any" and the cards should be counted

So on that note....a manland and biorthyam

00, 2 cards, 10 mana, 2 phases


Date Posted: Fri Jun/10/16 at 4:18pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

One of the Nexus lands requires only 1 to activate, so biorhythm / manland is
00, 2 cards, 9 mana, 2 phases.

I'll update the ranking table on monday. Have to watch European Soccer Championchip!-)
Date Posted: Fri Jul/29/16 at 8:40am

Zark-the-Damned
Posts: 523
Joined: 24-Feb-10

Are Unhinged cards allowed? If so:

Kaboom! in hand
Gleemax in deck

Deck has to consist of nothing but Lands, Gleemaxes and 1 copy of Kaboom which you mulligan til you start with. I assume this is OK as all the other combos assume you have the ideal setup.

5 mana, 2 phases (upkeep and precombat main), unlimited kills

Note this can be done as early as Turn 3 with Sandstone Needles as 2 of your lands (but that's not relevant in this case).



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