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Combo Name: One attacking creature, four dead opponents Submitted By: Draco_lich
Card Name
Type
Cost
P/T
Editions (ordered by release)

Altar of Dementia
Artifact 2 Tempest, Rare

True Conviction
Enchantment 3WWW Scars of Mirrodin, Rare

Sanguine Bond
Enchantment 3BB Magic 2010, Rare

Serra Avatar
Summon Avatar 4WWW * / * Urza's Saga, Rare

Whispersilk Cloak
Artifact - Equipment 3 Darksteel, Common
Estimated Combo Cost: $7.79
Date Posted: Sat May/28/16 at 5:28 pm

Draco_lich
Posts: 1073
Joined: 07-May-10

If you can manage to get everything out

Cloak on avatar
Attack with avatar

Hits opponent for life equal to your life total, you double your life total (trigger bond to kill 1 opponent) double strike hits, your life doubles again (trigger bond to kill 2nd opponent) opponent dead from dmg from avatar, sacrifice avatar to altar and peel opponent 4 deck to nothing left...
Date Posted: Sat May/28/16 at 5:42pm

Draco_lich
Posts: 1073
Joined: 07-May-10

Or instead of whisper silk cloak, can use brion stout arm for 5 opponents dead



Here is a challenge for people... find another combo that has less than 6 cards and does not involve planeswalkers or Serra Avatar that is not infinite and can kill 4 or more players and at least 3 have to be different ways to die



Reminder... less than 6 cards and no Planes walker or Serra Avatar on the board or in hand

[Edited by Draco_lich on 28/May/16 at 6:09PM]
Date Posted: Sun May/29/16 at 9:39am

gericault5
Posts: 2788
Joined: 13-Oct-09

Pandemonium, dark depths, warstrum surge, fling, fork,

5 cards, 4 dead opponents, mono red
Date Posted: Mon May/30/16 at 8:28am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Flameshadow Conjuring, Flayer of the Hatebound, Retribution of the Ancients, Altar of Dementia

4 cards, limited to your br mana, mill, attack with haste tokens and poke alot.
Date Posted: Tue May/31/16 at 3:10am

Draco_lich
Posts: 1073
Joined: 07-May-10

3 different ways to die meaning stuff like regular damage, life loss (non-damage type), poison counters, draw cards (or lack of ability to draw cards), I win condition (and/or target player loses) general damage (for commander since that's all I bother playing)

Looking for true combos (or as some call it... synergy)

Note... if you are one of the players that die in the process it doesn't count

And any combo that is possible to do infinitely without added cards is in the combo, then the cards involved in the combo that can be activated indefinite times with out added cards... can't be used
Date Posted: Tue May/31/16 at 5:37am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

1st Your combo works only if the first opponent has more life than you before the first strike damage. Otherwise the "normal" strike damage would not be done.

2nd Replacing Cloak by Brion Stoutarm does not result in 5th dead opponent since you cannot sacrifice one creature twice (Brion AND Altar)

3rd gericault5 kills 2 opps with the etb triggered abilities of the red enchantments, 2 opps by direct damage by spells and possibly 1 opp by 20 combat damage in between if the fling/fork is cast after combat. So without haste 2 rounds are needed.

4th I would also differ the "regular damage" as combat damage and direct damage, so there are different win condition.

5th Do the 4 opps have to die in the same turn?
Date Posted: Tue May/31/16 at 5:52am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Sneak Attack, Pandemonium on the field

sneak in

Thundermare (5/5, taps all other creatures)

Blightsteel Colossus /11/11 infect)

Worldspine Wurm (15/15, 3 5/5 tokens when dies)



opp1 dies due to 5 + 15 pandemonium damage, assign 11 infect damage to opp2 which dies, too

opp3 dies in combat when hit by the Wurm and Thundermare

opp4 dies in combat when hit by 11 infect damage;

eot the Wurm dies at beginning of next end step bringing 3 5/5 token triggering pandemonium for another 15 damage to another opp



rg 5 cards 4 dead opps, maybe more, 1 by direct infect damage, 1 by combat infect damage, 1 by normal combat damage, 1 by other direct damage,,, maybe more die due to the remaining 3x5 direct damage by the tokens.

[Edited by knarf_the_dwarf on 1/Jun/16 at 5:29AM]
Date Posted: Wed Jun/01/16 at 6:41am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Braingeyser forces opp1 to draw more cards than in his lib
Fireball kills opp2 and probably opp3
Door to Nothingness for a 4th opp kill on the 3rd different art of kill and 2 slots are left.
Maybe a Collossus for the infect option or Donate/Demonic Pact for fun or Phage/Whispersilk Cloak...

The art of killing / making an opp lose the game is limited to:

life becomes 0
>=10 poison counters
>=21 commander combat damage
draw a card at empty lib

In addition an effect may state that a player loses the game. this is ineresting to search for a card with that lose condition, the disadvantage is that most of them are cards stating "you lose the game" which requires a donate ability to utilize such a card.


So Draco, maybe you detail your challenge's rules a little bit more. number of turns, available mana, loss of life and sort of damage as different way to kill, do I have to make my creatures unblockable or is it sufficient to generates a certain amount of combat damage (the opp still may have a fog...), do I have to assume blockers or may I expect that opp will not block and react in any way?

Or maybe we create a different challenge killing as many opps as possible by synergies limited to a certain amount of mana and <6 cards in 1 turn...




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