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Infinite Death

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Gray Merchant of AsphodelEnlarge

Gray Merchant of Asphodel

{3}{B}{B}

Creature — Zombie

Theros

Read rules for Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

2/4

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Living DeathEnlarge

Living Death

{3}{B}{B}

Sorcery

Commander 2011

Read rules for Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

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Date Posted: Tue Dec/29/15 at 3:15 pm

The following users like this post:
silentslade

silentslade
Posts: 0
Joined: 29-Dec-15

1) Put Altar in play.

2) Buried Alive for: Grey Merchant, Great Whale & Archaeomancer.

3) Cast Living Death.

4) Archaoemancer gets Living Death, Great Whale gets you more mana, Grey Merchant drains opponents.

5) Sacrifice all creatures to altar.

6) Recast Living Death

7) Repeat steps 4/5/6 until Grey trigger wins game.


Date Posted: Sat Jan/09/16 at 12:57pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Interestingly, assuming that you have only one other opponent and said opponent has 60 cards in his or her deck, the altar might seal the game for you before the apostle does.
60-7 for opening hand is 53.
53-4 (assuming that you play altar turn two, buried alive turn 3, and use a ritual to play Living Death a turn early) is 49.
Each time you run through the cycle the opponent is losing two life(solely from the apostle, unless you managed a first turn drop and considering you need 4 swamps, a dark/cabal ritual, an altar, living death, and a buried alive: you are at 8 cards which means even a god-hand couldn't pull this off, making the current scenario's speed a god-start) and milling for 8(whale 5+apostle 2+archeomancer 1).
Apostle - 2 life : Altar - 8 cards
Start at 20 life : start at 49 cards
18 life : 41 cards
16 life : 33 cards
14 life : 25 cards
12 life : 17 cards
10 life : 9 cards
8 life : 1 cards
6 life : -7 cards

Don't sell your combo short, especially when it has a built in alternate win condition.