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Lich Lords Blessing

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LichEnlarge

Lich

{B}{B}{B}{B}

Enchantment

Limited Edition Alpha

Read rules for Lich
As this enchantment enters, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When this enchantment is put into a graveyard from the battlefield, you lose the game.

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Celestial DawnEnlarge

Celestial Dawn

{1}{W}{W}

Enchantment

Classic Sixth Edition

Read rules for Celestial Dawn
Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

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Date Posted: Sun May/10/15 at 7:15 pm

The following users like this post:
knarf_the_dwarf

Chewy
Posts: 841
Joined: 18-Jan-13

When you gain life, lich will draw instead. Before this happens, use a mana to instead gain five life for more draw power. The tomb and CD are there to help with casting cost.
Date Posted: Mon May/11/15 at 8:50am

terakhan
Posts: 636
Joined: 24-Mar-13

Urborg does nothing except produce white mana with Celestial Dawn out. When a permanent says all lands are something, it means it, just like Blood Moon screws over decks based on non-basic lands.
Date Posted: Mon May/11/15 at 6:06pm

Chewy
Posts: 841
Joined: 18-Jan-13

It was meant to be an either or option. I usually stick with urborg, though, purely for the fact that it can't be countered and I play against control decks.