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Forum Overview >> Combos
Combo Name: Gleam of attack Submitted By: knarf_the_dwarf
Card Name
Type
Cost
P/T
Editions (ordered by release)

Reconnaissance
Enchantment W Exodus, Uncommon

Thunderblust
Creature - Elemental 2RRR 7/2 Eventide, Rare

Hellkite Charger
Creature - Dragon 4RR (5/5) Zendikar, Rare

Alloy Myr
Artifact Creature - Myr 3 2/2 New Phyrexia, Uncommon

Gleam of Battle
Enchantment 4RW Dragon's Maze, Uncommon
Estimated Combo Cost: $1.92
Date Posted: Tue Apr/28/15 at 5:59 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Infinite attack phases, infinite huge creatures, infinite damage to opp and his creatures.

So, Alloy Myr stands for creatures providing rr5 mana in total for tapping.
Attack with all creatures putting a +1/+1 Counter on them,
spend rr5 for Hellkites ability untapping all creatures,
tap all mana creatures for next mana,
use reconnaissance for removing all except Thunderblust from combat (so these won't get hurt by blocking creatures),
let Opponent block or not, continue combat,

next combat Phase
Date Posted: Tue Apr/28/15 at 8:43am

terakhan
Posts: 636
Joined: 24-Mar-13

The hellkite only untaps attacking creatures. Not all of them.
Date Posted: Wed Apr/29/15 at 1:10am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

"Attack with ALL creatures"



first attack, then untap via Hellkite, then tap for mana (they are still attacking), then untap via Hellkite stacking combat phases, Loop tap/untap/combatphasestacking, and finally remove from combat via Reconnaissance in...declare blockers step!?

use reconnaissance as much as needed until the attacking creatures are big enough...

[Edited by knarf_the_dwarf on 29/Apr/15 at 8:15AM]
Date Posted: Wed Apr/29/15 at 8:27am

terakhan
Posts: 636
Joined: 24-Mar-13

The hellkite is a trigger, not an activated ability that can be used twice or more in a row.
Date Posted: Wed Apr/29/15 at 2:20pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

My fault....
So I have to add third Color g
Upwelling
Date Posted: Wed Apr/29/15 at 10:39pm

terakhan
Posts: 636
Joined: 24-Mar-13


This fixes your issue, not adding an extra color. Or any other source of vigilance, really.

The problem was that, in order to tap your creatures for mana, you can't also attack with them because they will be tapped, and attacking will tap them, preventing them from being tapped for mana. And if you didn't attack with them, the Hellkite can't untap them to loop the combo.
Date Posted: Thu Apr/30/15 at 4:10am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Yes, vigilance is a second way to solve the issue. Somehow I was stuck to my idea untapping tapped attackers...


So either third color for infinite mana and attack phases and making the produced mana available also in your following main phase versus
no additional color but infinite attack phases and 7 or more mana available each attack phase.




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