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Infipede

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SpellbinderEnlarge

Spellbinder

{3}

Artifact — Equipment

Darksteel

Read rules for Spellbinder
Imprint — When this Equipment enters, you may exile an instant card from your hand. Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {4}

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FerropedeEnlarge

Ferropede

{3}

Artifact Creature — Insect

Fifth Dawn

Read rules for Ferropede
This creature can't be blocked. Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.

1/1

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Read rules for Sundial of the Infinite
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Date Posted: Sun Mar/29/15 at 8:29 pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

Imprint Final Fortune onto Spellbinder.
Equip Spellbinder to Ferropede.
Attack with Ferropede to make Final Fortune give you an extra turn.
After combat damage is dealt on any turn granted by Final Fortune, activate Sundial of the Infinite and end the turn, thus avoiding the little "lose the game" stipulation.
Date Posted: Sat Apr/11/15 at 3:07pm

rolkstreetliner
Posts: 2
Joined: 24-Aug-13

doesnt that end the take another turn too?
Date Posted: Sun Apr/12/15 at 8:31am

Boyachi
Posts: 1553
Joined: 02-Nov-11

It does net an extra turn, with the same stipulation of you having to avoid your proper ending of turn. The combo is infinite.