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Commune with Lava

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Read rules for Decree of Annihilation
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle this card, destroy all lands.

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Date Posted: Thu Mar/12/15 at 3:34 am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11



Both in combination with lots of mana will give you board advantage
Date Posted: Thu Mar/12/15 at 11:41am

terakhan
Posts: 636
Joined: 24-Mar-13

Commune with Lava pairs very poorly with something that will basically deny you everything you flip short of 1 or 2 lands. You still have to pay mana costs for the flipped cards, and don't get to play extra lands from it.
Date Posted: Thu Mar/12/15 at 3:12pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Casting Commune with Lava in opps turn; I think this fits in a phasing deck or in a goblin deck with Ashnod's Altar / Skirk Prospector
Date Posted: Thu Mar/12/15 at 10:37pm

shakii23
Posts: 5711
Joined: 08-Sep-09

or maybe an oblivion ringed Planeswalker... after the decree, there will one permanent on the board, a planeswalker, and it will be a game ender...
Date Posted: Thu Mar/12/15 at 10:42pm

terakhan
Posts: 636
Joined: 24-Mar-13

Oblivion Ring will still be sitting there. The decree doesn't affect enchantments.
Date Posted: Fri Mar/13/15 at 5:08am

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Apocalypse is much cheaper and removes enchantments, too, but Opps Keep their Hand; so that would be dangerous of catching a counterspell