At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Trample
This creature attacks each combat if able.
Whenever this creature is dealt damage, flip a coin. If you lose the flip, sacrifice this creature.
When this creature dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player.