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Mulligan to Monogreen deck rush.

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FastbondEnlarge

Fastbond

{G}

Enchantment

Revised Edition

Read rules for Fastbond
You may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.

Full card details & printings ›

Date Posted: Thu Jan/15/15 at 11:43 pm

Boyachi
Posts: 1553
Joined: 02-Nov-11

So it isn't a turn 0 win, but these cards are the heart and soul of an engine.
Mulligan until you get Fastbond and Soul of the Harvest into your hand, hopefully also Living Lands.
Start with Fastbond to rush out Forests, countering the life loss with Soul of Harvest. Living Lands gives you an army and Soul of the Harvest lets you play almost all of your deck for free, as most of your deck would be forests.
Verdant Crossroads will give all of your new creatures haste. So you can swing for the kill.
Throw an Overrun or two into the deck for overkill. Throw in Lost in the Woods just to be a jerk.




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