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Fun with old artifacts

Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.

Armageddon ClockEnlarge

Armageddon Clock

{6}

Artifact

Fourth Edition

Read rules for Armageddon Clock
At the beginning of your upkeep, put a doom counter on this artifact. At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player. {4}: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.

Full card details & printings ›

Jinxed ChokerEnlarge

Jinxed Choker

{3}

Artifact

Mirrodin

Read rules for Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it. At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on this artifact or remove one from it.

Full card details & printings ›

Date Posted: Thu Jan/15/15 at 9:36 am

The following users like this post:
knarf_the_dwarf

terakhan
Posts: 636
Joined: 24-Mar-13

Personal Sanctuary is one of my favorite cards, since it stops opposing pot-shots on your turn, and turns symmetrical damage sources rather one-sided. The Clock and Choker are great examples of this, by being escalating damage, that won't hit you as long as the Sanctuary is in place.




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