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Warped Altar

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Warp WorldEnlarge

Warp World

{5}{R}{R}{R}

Sorcery

Tenth Edition

Read rules for Warp World
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Full card details & printings ›

Date Posted: Fri Oct/03/14 at 11:39 am

terakhan
Posts: 636
Joined: 24-Mar-13

AoD is sitting in for:

Run this the same as any other Warp World Framework, but of note, if you drop this altar early, you can mill a good chunk of their deck away.

Then, when you finally fire off the Warp World (provided you hit at least one, if not more Altars), you can mill off another huge chunk of their deck, including whatever good cards they may have gotten to the field before the warp.
Date Posted: Sun Oct/05/14 at 10:54am

terakhan
Posts: 636
Joined: 24-Mar-13

Now that I've gotten to play this one online, it is absolutely nuts. If your opponent somehow has cards in their library by your second Warp, they won't after.

In my test deck, I had 11 non-permanent cards, so a full-deck warp resulted in 176 altar triggers.

Its rather amusing running a red mill deck, I must say.




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