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Slide of Rage

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Haze of RageEnlarge

Haze of Rage

{1}{R}

Sorcery

Future Sight

Read rules for Haze of Rage
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Full card details & printings ›

Date Posted: Wed Sep/24/14 at 9:47 am

terakhan
Posts: 636
Joined: 24-Mar-13

Goblin Assault is sitting in for the similarly named Goblin Slide:
<img src=http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=386547&type=card">
A bit mana intensive the first time you fire it off each turn, but it can become quite ridiculous in power.
Get the two enchantments out, and when you are ready, with enough goblins through whatever methods to make the echoes really explode, cast Haze of Rage (with buyback), and pay the Slide trigger.

-Goblin Slide gives you a token.
-Mana Echoes triggers flooding your mana pool with colorless mana (which in turn makes re-casting Haze of Rage and paying the slide dirt cheap with enough).
-Haze of Rage's storm trigger goes off, giving you the appropriate number of copies of itself, all said copies resolve, buffing your entire army, new goblin included.

Recast Haze of Rage as necessary for the arbitrarily large avalanche of goblins to crush all opposition.

While this could also be done with Young Pyromancer, those tokens don't have haste.

Gemstone Array is included for anyone who believes combos MUST be infinite. Pay 2 to put a charge counter on it, then pop the counter right back off to pay for the colored-component of Haze of Rage.
Date Posted: Wed Sep/24/14 at 12:13pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Mana Echoes, Goblinslide, a red spell with buyback and a way to generate at least 1 red mana for each Iteration.

Sounds like this: http://www.mtgcombos.com/view.php?fid=2&tid=74519
Date Posted: Wed Sep/24/14 at 1:36pm

terakhan
Posts: 636
Joined: 24-Mar-13

Similar, but I was looking in a different direction. Your combo sacrifices the goblins to power the combo.

Mine keeps them, taking advantage of their haste and growing them to potentially ridiculous levels.

Credit where its due, yours was the inspiration. I just prefer to keep resources I make.
The damage level is rather amusing, too. One cycle can net two damage, but six jumps it up to almost 100 damage in attacking creatures.

[Edited by terakhan on 24/Sep/14 at 1:43PM]
Date Posted: Wed Sep/24/14 at 2:31pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Haze of Rage grants +1/+0 until end of turn.One cycle grants x damage where x is the amount of creatures you control when HoR resolves.

Your Combo Needs 5 starting mana. r3 for the HoR and 1 for activation of Goblinslide effect. AT least 4 goblins have to be in Play in order to generate 5 mana to repeat the Combo; 2 for tranformation into r mana and 3 for rest of the spell costs. Now there are 5 goblins on the bfield...
When the sixth goblin enters the battlefield during the second round you have plenty of mana.

The amount of damage after 6 iterations by 4 goblins in Play as starting conditon is:
start with 4 1-1
1st Haze of Rage
5 2-1
2nd
5 3-1
1 2-1
3rd
5 4-1
1 3-1
1 2-1
4th
5 5-1
1 4-1
1 3-1
1 2-1
5th
5 6-1
1 5-1
1 4-1
1 3-1
1 2-1
6th
5 7-1 35 damage
1 6-1 6 damage
1 5-1 5 damage
1 4-1 4 damage
1 3-1 3 damage
1 2-1 2 damage

total 55 damage after 6 iterations.
Date Posted: Wed Sep/24/14 at 4:35pm

gericault5
Posts: 2788
Joined: 13-Oct-09

your not taking the storm triggers into account with your 55 damage
Date Posted: Thu Sep/25/14 at 1:36pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Damn, misread as flavour text...!-(

The amount of damage after 6 iterations by 4 goblins in Play as starting conditon is:
start with 4 1-1
1st Haze of Rage
5 2-1

2nd
5 3-1
1 2-1
plus 1 storm
5 4-1
1 3-1
23 damage in total with 6 mountains...

3rd plus 2 storm
5 7-1
1 6-1
1 4-1

4th plus 3 storm
5 11-1
1 10-1
1 8-1
1 5-1

5th plus 4 storm
5 16-1 124 damage total
1 15-1
1 13-1
1 10-1
1 6-1

6th plus 5 storm
5 22-1 110 damage
1 21-1 21 damage
1 19-1 19 damage
1 16-1 16 damage
1 12-1 12 damage
1 6-1 6 damage

total 184 damage after 6 iterations.




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