EnlargeTraining GroundsEnchantmentRise of the EldraziRead rules for Training GroundsActivated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.Full card details & printings ›
EnlargeFeral AnimistCreature — Goblin ShamanDragon's MazeRead rules for Feral Animist: This creature gets +X/+0 until end of turn, where X is its power.2/1Full card details & printings ›