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Epic Sway Trap

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Runeflare TrapEnlarge

Runeflare Trap

{4}{R}{R}

Instant — Trap

Zendikar

Read rules for Runeflare Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.

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Epic ExperimentEnlarge

Epic Experiment

{X}{U}{R}

Sorcery

Return to Ravnica

Read rules for Epic Experiment
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.

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Date Posted: Tue Jul/29/14 at 4:29 am

terakhan
Posts: 636
Joined: 24-Mar-13

Having run this combo for a while as the basis of a deck, time to share it.

Using your ramp/color filter of choice, (mine was a mono-green defender deck with Axebane Guardian and Chromatic Lantern), fire off Epic Experiment for a minimum of Sway's mana cost, preferably much more, for a guaranteed kill.

The objective is to reveal Sway of the Stars as well as at least one Runeflare Trap in the Experiment resolution. Stack all the Runeflares first, with the Sway on top.

Once this pile starts going off, Sway will resolve first, putting your victim(s) life total(s) at 7, as well as giving them a 7-card hand. I suggest plural here, as you can hit one opponent for each Runeflare you reveal, so with a perfect flip, you can take out up to four opponents in one swing, hitting each for their new hand size in damage.