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Rough Waters

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Deadeye NavigatorEnlarge

Deadeye Navigator

{4}{U}{U}

Creature — Spirit

Avacyn Restored

Read rules for Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."

5/5

Full card details & printings ›

Master of WavesEnlarge

Master of Waves

{3}{U}

Creature — Merfolk Wizard

Theros

Read rules for Master of Waves
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

Full card details & printings ›

Date Posted: Tue Jul/22/14 at 5:38 am

The following users like this post:
knarf_the_dwarf, Dusk

terakhan
Posts: 636
Joined: 24-Mar-13

Just a fun little interaction. The first thing of note, is the game does not check to see if something is dead until a player would gain priority. This means no checks during spells or effects.

As such, get the Master of Waves out, soulbonded to Deadeye Navigator. Then start flickering the MoW.

No training grounds, and nothing else on your field but lands:
1U: put 3 1/0 tokens on your field.
WITH training grounds, but no other assistance:
U: Put 4 1/0 tokens on your field.

Since the game won't check if the old batches are dead until the MoW is already back on the field and buffing them again, you will suffer no loss of tokens.