
   

|
|
Turn 3 win (standard)Hover a card name for a preview. Tap or click an image to zoom, or open its rules below. Read rules for Armed // DangerousArmed Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.) Dangerous Sorcery
All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.) Full card details & printings › Read rules for Madcap SkillsEnchant creature
Enchanted creature gets +3/+0 and has menace. Full card details & printings › Read rules for Titan's StrengthTarget creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Full card details & printings › Enlarge
Creature — Satyr Soldier Journey into Nyx Read rules for Satyr HopliteHeroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature. 1/1 Full card details & printings ›
|
| Date Posted: Fri Jul/04/14 at 10:15 am |
|

|
The following users like this post:
Boyachi
|

|
|
|
©2006-2026 MTGCombos.com
As an Amazon Associate I earn from qualifying purchases.
|
|
|