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Turn 3 win (standard)

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Armed // DangerousEnlarge

Armed // Dangerous

{1}{R} // {3}{G}

Sorcery // Sorcery

Dragon's Maze

Read rules for Armed // Dangerous

Armed

{1}{R} Sorcery

Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

{3}{G} Sorcery

All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Full card details & printings ›

Date Posted: Fri Jul/04/14 at 10:15 am

The following users like this post:
Boyachi

Heheheee
Posts: 93
Joined: 24-Jan-14

Simple!




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