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Yet another infinite turn combo.

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TetravusEnlarge

Tetravus

{6}

Artifact Creature — Construct

Fourth Edition

Read rules for Tetravus
Flying This creature enters with three +1/+1 counters on it. At the beginning of your upkeep, you may remove any number of +1/+1 counters from this creature. If you do, create that many 1/1 colorless Tetravite artifact creature tokens. They each have flying and "This token can't be enchanted." At the beginning of your upkeep, you may exile any number of tokens created with this creature. If you do, put that many +1/+1 counters on this creature.

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Full card details & printings ›

Date Posted: Fri Jun/27/14 at 7:28 pm

Goomania
Posts: 62
Joined: 29-Jul-12

Crosis's catacomb is standing in for Marchessa, the black rose...(try as I might I can never seem to put up the picture) During upkeep, Sac a modular 2 (or higher) creature to phyrexian altar (or any sac engine), Modular triggers and put the +1/+1 counters on tetravus. Remove 4 tetravus counters creating 4 artifact creatures, sac 4 token and tetravus to time sieve for an extra turn. At end of turn Marchessa will bring arcbound and tetra back ready for another go around.
Date Posted: Fri Jun/27/14 at 9:33pm

knarf_the_dwarf
Posts: 1370
Joined: 30-Nov-11

Pentavus could replace the [modular and tetravus and sac engine].
This would reduce it to a 3 Card Combo.
Date Posted: Sat Jun/28/14 at 4:33pm

Goomania
Posts: 62
Joined: 29-Jul-12

good point. By this stage of the game there should be plenty of mana to pay for pentavites too.




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