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Another Sage of Hours Combo

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Doubling SeasonEnlarge

Doubling Season

{4}{G}

Enchantment

Ravnica: City of Guilds

Read rules for Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Life from the LoamEnlarge

Life from the Loam

{1}{G}

Sorcery

Ravnica: City of Guilds

Read rules for Life from the Loam
Return up to three target land cards from your graveyard to your hand. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

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Flame JabEnlarge

Flame Jab

{R}

Sorcery

Eventide

Read rules for Flame Jab
Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Sage of HoursEnlarge

Sage of Hours

{1}{U}

Creature — Human Wizard

Journey into Nyx

Read rules for Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

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Date Posted: Sun May/18/14 at 9:52 am

HansMaulwurf
Posts: 1
Joined: 18-May-14

Sage of Hours and Doubling Season on the battlefield, Flame Jab in the graveyard. Cast Flame Jab 3 times targeting Sage of Hours resulting in 6 +1/+1 counters via Doubling Season. Repeat this each turn with Life from the Loam.
Date Posted: Sun May/18/14 at 2:13pm

just_matt
Posts: 8
Joined: 25-Mar-14

unfortunately, this doesn't work as the sage of hours would have lethal damage when you remove the counters
Date Posted: Tue May/20/14 at 8:19am

HansMaulwurf
Posts: 1
Joined: 18-May-14

Oh youre right, but would this work?
Sage and Doubling Season on the battlefield.
T1 : put 6 counters on Sage.
OT1: remove all counters to get an extra turn.
T2 : put 6 counters on Sage
T3 : remove the counters and put 6 new counters on Sage
T4 : remove the counters and put 6 new counters on Sage
...
Date Posted: Tue May/20/14 at 9:03am

terakhan
Posts: 636
Joined: 24-Mar-13

You just need to remove the counters at the start of the turn, and flame jab it afterwards. If you remove the counters after its taken damage on any turn, its dead.