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Standard infinite turns

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Sage of HoursEnlarge

Sage of Hours

{1}{U}

Creature — Human Wizard

Journey into Nyx

Read rules for Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

Full card details & printings ›

Date Posted: Fri May/16/14 at 2:07 pm

Dusk
Posts: 94
Joined: 18-Dec-13

Cast bioshift on Hero of Leina Tower. Before it resolves, pay X (possibly 5) mana to get X +1/+1 counters on it. Move all the counters onto Sage of Hours. Activate Vorel's ability and double the counters on the Sage. Remove five counters and enjoy your next turn.
Date Posted: Fri May/16/14 at 3:56pm

terakhan
Posts: 636
Joined: 24-Mar-13

I am noticing a trend of people reading Sage of Hours as "remove five counters: take an extra turn." You remove ALL counters, and get an extra turn for every five you remove like that. You do not get to leave ANY on the creature when you use the ability.
Date Posted: Fri May/16/14 at 4:02pm

Dusk
Posts: 94
Joined: 18-Dec-13

You're right. I apologize for misreading the text. The combo with Elite Arcanist is better, then.
Date Posted: Fri May/16/14 at 4:09pm

Dusk
Posts: 94
Joined: 18-Dec-13

You're right. I apologize for misreading the text. The combo with Elite Arcanist is better then, but still need a way to put counters on it every turn.