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It That Balances

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Balancing ActEnlarge

Balancing Act

{2}{W}{W}

Sorcery

Odyssey

Read rules for Balancing Act
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

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It That BetraysEnlarge

It That Betrays

{12}

Creature — Eldrazi

Rise of the Eldrazi

Read rules for It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

11/11

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Date Posted: Mon May/12/14 at 3:01 pm

The following users like this post:
knarf_the_dwarf

terakhan
Posts: 636
Joined: 24-Mar-13

Glass cannon combo, so be sure to time it to avoid counters or take steps like using Boseiju for it.

Get ITB on the field, first. Then tap your lands for mana, cast Renounce, sacrificing everything except ITB to it. Then cast Balancing Act. This will force your opponent to sacrifice down to a single permanent, which in turn will trigger ITB to give you everything they sacrificed.
Finally, attack with ITB to take their last permanent.

For extra sadism, Second Sunrise/Faith's Reward to get your permanents back. Either is safe with this combo, as everything they sacrificed will be on your field, and not the graveyard to be returned to them.

But really, after taking their entire battlefield and locking them down to a single land and whatever they can cast with it, should you REALLY need that bit?