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Sagely Experiment

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Sage of HoursEnlarge

Sage of Hours

{1}{U}

Creature — Human Wizard

Journey into Nyx

Read rules for Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

Full card details & printings ›

Date Posted: Sun May/11/14 at 7:33 pm

The following users like this post:
ral_zarek

terakhan
Posts: 636
Joined: 24-Mar-13

Get the trio out, with at least a counter on Sage of Hours.

Activate Kraj to put a counter on itself with its tap ability, then the Heroes' Bane ability. Finally the Sage of Hours ability.

If you have enough mana, you can push more turns out:
-Tap Kraj for one counter (5/7, with 1 counter)
-Activate HB ability once (10/12, with six counters)
Activate again (20/22 with sixteen counters).
-Remove all for three free turns.
Date Posted: Mon May/12/14 at 9:51am

ral_zarek
Posts: 7
Joined: 28-Apr-14

this is very nice!
Date Posted: Mon May/12/14 at 10:58am

The following users like this post:
Dusk

terakhan
Posts: 636
Joined: 24-Mar-13

Just for giggles, this is what you could accomplish in those three turns from the example, with the same pattern and mana spent:
-End of turn 1, 20/22 with 16 counters.
-End of turn 2, 83/85 with 79 counters.
-End of turn 3, 328/330, with 324 counters.
Strip those off to finish the turn, 65 more extra turns in your future. Not a lot of opponent's that will sit through that without conceding, I think.