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Sagely Experiment Hover a card name for a preview. Tap or click an image to zoom, or open its rules below.
Read rules for Experiment Kraj Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
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Enchantment
Rise of the Eldrazi
Read rules for Training Grounds Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Creature — Hydra
Journey into Nyx
Read rules for Heroes' Bane This creature enters with four +1/+1 counters on it.
: Put X +1/+1 counters on this creature, where X is its power.
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Creature — Human Wizard
Journey into Nyx
Read rules for Sage of Hours Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
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Date Posted: Sun May/11/14 at 7:33 pm
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ral_zarek
Date Posted: Mon May/12/14 at 9:51am
Date Posted: Mon May/12/14 at 10:58am
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Dusk